The Riftbreaker / Updates & events
01Design is All About Choices
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Hello Riftbreakers! It is often said that good game design is largely invisible. It subtly affects your decisions and gives you a sense of direction, without many obvious clues. We do not mean to say that painting ledges yellow is necessarily wrong. On the contrary, overthinking simple scenarios may complicate them beyond what's necessary. Today, however, we won't be talking about simple scenarios…
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