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Gameplay [*] Fixed weapon holstering after vaulting/overcoming an obstacle [/*][*] Fixed storing a weapon into the inventory when it was picked up as an additional weapon [/*][*] Minor Post Process Volume tweaks [/*] AI & NPC [*] Fixed NPC getting up after being hit by a vehicle [*] fixed incorrect SK mesh position initialization [/*][*] added a bone velocity check [/*][*] stand-up initialization …
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