Skip to content

Yu-Gi-Oh! Master Duel / Cards

01Anti-Magic Arrows

Anti-Magic Arrows

At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.

Type
Quick-Play Spell
Monster type
Quick-Play
Archetype
Anti
Ban list (TCG)
Unlimited

Data from YGOPRODeck — Free API — card data and art belong to Konami. Last updated .