01Dinomist Rush

Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
- Type
- Normal Trap
- Monster type
- Normal
- Archetype
- Dinomist
- Ban list (TCG)
- Unlimited
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