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Yu-Gi-Oh! Master Duel / Cards

01Karakuri Cash Inn

Karakuri Cash Inn

Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.

Type
Normal Trap
Monster type
Normal
Archetype
Karakuri
Ban list (TCG)
Unlimited

Data from YGOPRODeck — Free API — card data and art belong to Konami. Last updated .