01Salamangreat Charge

Activate 1 of these effects; ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn.
- Type
- Quick-Play Spell
- Monster type
- Quick-Play
- Archetype
- Salamangreat
- Ban list (TCG)
- Unlimited
Data from YGOPRODeck — Free API — card data and art belong to Konami. Last updated .