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Yu-Gi-Oh! Master Duel / Cards

01Sekka's Light

Sekka's Light

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

Type
Normal Spell
Monster type
Normal
Ban list (TCG)
Limited

Data from YGOPRODeck — Free API — card data and art belong to Konami. Last updated .