01Spirit Charmers

Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
- Type
- Quick-Play Spell
- Monster type
- Quick-Play
- Archetype
- Spiritual Art
- Ban list (TCG)
- Unlimited
Data from YGOPRODeck — Free API — card data and art belong to Konami. Last updated .