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Yu-Gi-Oh! Master Duel / Cards

01Spirit Charmers

Spirit Charmers

Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

Type
Quick-Play Spell
Monster type
Quick-Play
Archetype
Spiritual Art
Ban list (TCG)
Unlimited

Data from YGOPRODeck — Free API — card data and art belong to Konami. Last updated .