01Yad'al-Hecahands

When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.
- Type
- Counter Trap
- Monster type
- Counter
- Archetype
- Hecahands
- Ban list (TCG)
- Unlimited
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