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| Instance | Kind | Bosses | Lore |
|---|---|---|---|
| Ruins of Ahn'Qiraj | Raid | 6 | — |
| Raid | 6 | — | |
| Raid | 6 | — | |
| Raid | 6 | — | |
| World bosses | 6 | From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death. Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes. | |
| Dungeon | 6 | Lady Ashvane has unleashed her fury against the capital city's waning defenses. As Boralus burns, a small group of heroes must quell the rising chaos and put an end to Ashvane's plan to dominate the region. | |
| World bosses | 6 | The Shadowlands are the lands beyond the mortal realm of Azeroth, where the souls of the dead travel to upon passing. The Arbiter, a being of great power, once guided these souls to one of many different afterlives. Now, all souls are being sent to the Maw, a place of eternal torment. The denizens of the Shadowlands, from the peaceful Kyrians of Bastion and the Night Fae of Ardenweald to the cunning Venthyr of Revendreth and warlike Necrolords of Maldraxxus, must now come together to stem the flow of souls. | |
| World bosses | 6 | Once, the skies of the Dragon Isles were filled with the dragons of the five flights. But thousands of years ago the dragonflights left to defend Azeroth from those that threatened the world. Recently, however, the Isles have reawakened and called their long-absent caretakers to return. They were not alone--four great primal dragons have also arrived: Basrikron, wielder of earth and shale; Strunraan, master of electric tempests; Bazual, manipulator of flame; and Liskanoth, mistress of ice and cold. | |
| World bosses | 6 | Khaz Algar's depths have been met with great disturbances in recent times. With the Coreway disrupted and the nerubians on the rise, other threats have arisen as well. Kordac, the Dormant Protector has risen to defend the Isle of Dorn. In the Ringing Deeps, an Aggregation of Horrors awaits. Hallowfall's waters have been disturbed by Shurrai, Atrocity of the Undersea. And in the depths of Azj-Kahet, the deepwalker Orta, the Broken Mountain, has been twisted by Black Blood. | |
| Dungeon | 6 | Stratholme was once the jewel of northern Lordaeron, but today it is remembered for its harrowing fall to ruin. It was here that Prince Arthas turned his back on the noble paladin Uther Lightbringer, slaughtering countless residents believed to be infected with the horrific plague of undeath. Ever since, cursed Stratholme has been marred by death, betrayal, and hopelessness. | |
| Raid | 6 | From high above the Voidstorm, Xal'atath has gathered the Devouring Host beneath her dark banner. The towering Voidspire looms like a spear of darkness, a citadel guarded by an army of the void. The forces of the light - led by Alleria Windrunner and the Champions of Azeroth - must rally for one last desperate assault before all is lost. | |
| Dungeon | 5 | Looming over Pyrewood Village from the southern bluffs of Silverpine Forest, Shadowfang Keep casts a shadow as dark as its legacy. Sinister forces occupy these ruins, formerly the dwelling of the mad archmage Arugal's worgen. The restless shade of Baron Silverlaine lingers, while Lord Godfrey and his cabal of erstwhile Gilnean noblemen plot against their enemies both living and undead. | |
| Dungeon | 5 | Rumors suggest that Deathwing himself carved out the subterranean labyrinth that allows the Twilight's Hammer to secretly transport elementals from the majestic Mount Hyjal to Blackrock Mountain. A vital hub of this shadow network is Blackrock Caverns, site of the cult's blistering forge and some of its most heinous experiments, including the transformation of cultists into twilight dragonkin. | |
| Raid | 5 | The Bastion of Twilight stands as a dark symbol of the Old Gods' burgeoning power on Azeroth. Various branches of the Twilight's Hammer dwell deep beneath the towering form--considered the cult's foremost command center--along with their twisted leader, Cho'gall. There, he and his servants conspire to bring the Old Gods' apocalyptic visions to fruition by bleeding Azeroth of all sanity, hope, and life. | |
| Dungeon | 5 | One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past - and hope of retrieving the Demon Soul. The powerful creature from out of time lives alone amidst the time-twisted echoes of the past. | |
| Dungeon | 5 | Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex. | |
| Dungeon | 5 | Built deep within the mountains of Dun Morogh, the wondrous city of Gnomeregan was a testament to the gnomes' intelligence and industry. But when the capital was invaded by troggs, the gnomish high tinker was betrayed by his advisor Sicco Thermaplugg. As a result, Gnomeregan was irradiated, and most of its inhabitants slain. The surviving gnomes fled, vowing to return someday and retake their home. | |
| Dungeon | 5 | Legends state that where the demigod Agamaggan fell, his blood gave rise to great masses of thorny vines. Recently, scouts have reported seeing undead milling about the region, engendering fears that the dreaded Scourge may be moving to conquer Kalimdor. | |
| Dungeon | 5 | Legends state that where the demigod Agamaggan fell, his blood gave rise to great masses of thorny vines. Many quilboar have taken up residence in the largest cluster of giant thorns, the Razorfen, which they revere as Agamaggan's resting place. | |
| Dungeon | 5 | Individuals seeking to master the powers of undeath know well of Scholomance, the infamous school of necromancy located in the dark and foreboding crypts beneath Caer Darrow. In recent years, several of the instructors have changed, but the institution remains under the control of Darkmaster Gandling, a particularly sadistic and insidious practitioner of necromantic magic. | |
| Dungeon | 5 | The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye. | |
| Dungeon | 5 | Azjol-Nerub was an empire of great strength when the Lich King arrived in Northrend. Despite ferocious resistance, however, Scourge forces managed to overtake the subterranean kingdom and slaughter its inhabitants, the nerubians. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts. | |
| Dungeon | 5 | Desperate to save their kingdom from collapse, the trolls of Zul'Drak have turned on their ancient gods. The wild deities are now considered a source of untapped power, their potent blood providing the means to repel the Lich King's minions, who have overtaken parts of the troll nation. Heroes have recently journeyed to the beleaguered region to strike at the savage Drakkari and their maddened prophets. | |
| Dungeon | 5 | Clouds blanket the skies of Icecrown and heroes gather beneath battle-worn banners in preparation for the coming storm. They say that even the darkest cloud has a silver lining. It is this hope that drives the men and women of the Argent Crusade: hope that the Light will see them through these trying times, hope that good will triumph over evil, hope that a hero blessed by the Light will come forth to put an end to the Lich King's dark reign. | |
| Dungeon | 5 | After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind.... | |
| Dungeon | 5 | The history of this imposing fortress is long and complex. Carved into the fiery core of Blackrock Mountain by the Dark Iron clan centuries ago, and eventually taken by the black dragon Nefarian and his brood, the upper reaches of Blackrock Spire are now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon within the heart of Blackrock Mountain. | |
| Dungeon | 5 | This secret Warden facility was carved into the mountainside deep in Azsuna, and sealed with magical wards both to keep intruders out, and to ensure that the terrors locked within could never escape. Many of the most dangerous foes the Wardens have encountered were locked away within the Vault, but in the aftermath of Cordana's betrayal and the Legion's attack, those creatures now roam the halls freely. | |
| Dungeon | 5 | Amidst outlying shoals off the coast of Azsuna, an ancient source of power lies beneath the waves. Long ago, the power of Queen Azshara extended throughout these lands, and the naga seeking the Tidestone of Golganneth still act at her behest. As clouds roll in and the air crackles with the energy of an approaching storm, Azshara's followers prepare to summon an incarnation of her Wrath to lay waste to the land. | |
| Dungeon | 5 | In the clouds high above Stormheim, the titanic keeper Odyn has called the greatest vrykul warriors of Azeroth to be his Valarjar. Amidst feasting halls and hunting grounds, these ascended vrykul test themselves and prepare for the great war that is to come. Adventurers must pass through these halls and prove their worth if they hope to stand before Odyn and claim the Aegis of Aggramar. | |
| Dungeon | 5 | As vast as the city of Suramar is, the vast network of tunnels beneath the city spans an even greater reach. Nightborne society has grown to depend on the power of the Nightwell, and the Arcway delivers that lifeblood throughout the city. This labyrinthine complex was built thousands of years ago, running beneath the foundations of the city's largest buildings, and most modern citizens live their lives entirely unaware of what may lurk in the shadows beneath their feet.... | |
| Raid | 5 | — | |
| Dungeon | 5 | Once the palatial estate of the Drustvar's ruling family, Waycrest Manor now serves as the focus of dark rumors since the Lord and Lady inexplicably locked themselves within its halls. Stories of foul rituals, people disappearing in the night, and horrible screams coming from within the home are common among the townsfolk. Amid all these whispers, only one thing is known, something evil has taken root within the Waycrest grounds. | |
| Dungeon | 5 | In Maldraxxus you must constantly be tested and measured as the best to defend the Shadowlands. The best place to prove yourself is the Theater of Pain. Throngs of contenders face off for the hope of facing one of the champions. Brutality! Mayhem! Violence! And of course Pain! Only the strongest become champions of their house, and only one can be the strongest. | |
| Dungeon | 5 | Uldaman is an ancient titan facility where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon. After returning to the Dragon Isles, Queen Alexstrasza learned of another disc locked away within Uldaman... one that holds the memories of Tyr himself. Believing this knowledge is needed to restore the power of the Aspects, Alexstrasza has asked her mortal allies to brave the perils of Uldaman and recover Tyr's memories to secure the future of dragonkind. | |
| Dungeon | 4 | Deep within the Abyssal Maw's fathomless expanses lies the Throne of the Tides. From here, the great elemental lord Neptulon the Tidehunter has surveyed and protected his aquatic domain for ages. He now faces his greatest challenge as a force of serpentine naga and malefic faceless ones threaten to depose him, leaving his realm and its secrets ripe for the plundering. | |
| Dungeon | 4 | Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside these caverns that the Twilight's Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect's body in an attempt to hold his tormented form together. With his renewal complete, Deathwing ascended into Azeroth, shattering the World Pillar and destabilizing the region of Deepholm. | |
| Dungeon | 4 | The Lost City of the Tol'vir is the stronghold of the Neferset, a faction of the cat-like tol'vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol'vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made. | |
| Dungeon | 4 | Don't be fooled by Grim Batol's humble exterior; many of this mountain fortress's desecrated chambers are buried deep in the Twilight Highlands. Once the stronghold of the Wildhammer dwarves, and later seized by orcs as a prison for Alextrasza, the city is now in the clutches of the Twilight's Hammer cult. Heroes brave enough to infiltrate the brooding depths of the stronghold must confront Deathwing's agents to thwart the mysterious evil within. | |
| Dungeon | 4 | At the heart of Outland's barren Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde's base of operations throughout the First and Second Wars. | |
| Dungeon | 4 | Ragefire Chasm extends deep below the city of Orgrimmar. Barbaric troggs and devious Searing Blade cultists once plagued the volcanic caves, but now a new threat has emerged: dark shaman. Although Warchief Garrosh Hellscream recently called on a number of shaman to use the elements as weapons against the Alliance, the chasm's current inhabitants appear to be renegades. Reports have surfaced that these shadowy figures are amassing a blistering army that could wreak havoc if unleashed upon Orgrimmar. | |
| Dungeon | 4 | Thousands of years ago, the Gurubashi empire was plunged into a civil war by a powerful sect of priests, the Atal'ai, who sought to summon to Azeroth an avatar of their god of blood, Hakkar the Soulflayer. The Gurubashi people exiled the Atal'ai to the Swamp of Sorrows, where the priests built the Temple of Atal'Hakkar. Ysera, Aspect of the green dragonflight, sank the temple beneath the swamp and assigned wardens to ensure that the summoning rituals never be performed again. | |
| Dungeon | 4 | After his defeat in Tempest Keep, Kael'thas Sunstrider publicly revealed his alliance with the ruthless Burning Legion. Intent upon summoning the demon lord Kil'jaeden, Kael'thas has returned to the Isle of Quel'Danas to make the final preparations for his master's arrival. | |
| Dungeon | 4 | The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar. | |
| Dungeon | 4 | The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel located beneath the forests of Terokkar. | |
| Dungeon | 4 | The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye. | |
| Dungeon | 4 | Coilfang Reservoir is the name for a naga-dominated compound that lurks under Zangarmarsh's deepest waters. The reservoir, punctured throughout by massive open pipes and pistons, seems big enough to house armies - and, yet, its purpose isn't strictly military. | |
| Dungeon | 4 | Drak'Tharon Keep once served the Drakkari trolls as a formidable outpost at the edge of their kingdom, Zul'Drak, but a recent Scourge invasion has delivered the fortress into the Lich King's hands. The keep's fallen defenders are now the Lich King's undead minions, and they are advancing into the heart of Drakkari territory. | |
| Dungeon | 4 | Upon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks. Designated supreme among his brethren was the guardian known as Loken, but with the power of the titan complex in his hands, he turned to darkness and plunged the region into chaos. | |
| Dungeon | 4 | Upon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks. Designated supreme among his brethren was the guardian known as Loken, but with the power of the titan complex in his hands, he turned to darkness and plunged the region into chaos. | |
| Dungeon | 4 | Deep within the Caverns of Time, the brooding dragon Nozdormu has awakened. Since the world was young, the bronze dragonflight has safeguarded the winding labyrinth, monitoring the shifting timeways to ensure that the delicate balance of time is upheld. | |
| Dungeon | 4 | In order to reestablish his dominance over magic, the blue Dragon Aspect, Malygos, has launched a ruthless campaign to sever the link between mortals and the arcane energies coursing through Azeroth. To this end, his blue dragonflight is redirecting the ley lines of the world to the Nexus, Malygos' towering lair. | |
| Dungeon | 4 | Utgarde Keep was long thought to be abandoned, a relic of a lost civilization among the central cliffs of the Howling Fjord. Yet in recent days something has roused the fortress' slumbering residents, the vrykul. | |
| Dungeon | 4 | For generations, a massive wall called the Serpent's Spine has protected the denizens of Pandaria from periodic assaults by the rampaging, insect-like mantid. This brutal race's cycle of aggression recently began earlier than expected, catching the wall's defenders off guard. As the mightiest mantid warriors charge the battle-worn gates, Pandaria must hold back the most devastating army in the land's recorded history. | |
| Dungeon | 4 | War has spread across Pandaria, and the destructive conflict between the Horde and Alliance has led to turmoil in the majestic Shado-Pan Monastery. There, three malevolent entities--the Sha of Violence, the Sha of Hatred, and the Sha of Anger--have erupted from their prisons. Although the Sha of Anger fled the secluded monastery completely, the remaining sha have begun wreaking havoc on the site's brave Shado-Pan defenders. | |
| Dungeon | 4 | Rising high above the east coast of Pandaria, the Temple of the Jade Serpent stands as a sacred monument to the legendary pandaren emperor Shaohao's victory over the Sha of Doubt thousands of years ago. Recently, a disastrous conflict in the Jade Forest unleashed the sha, and several of the entities have raided the temple's most treasured stores of wisdom and knowledge. | |
| Raid | 4 | Hidden high in the mountains, the Terrace of Endless Spring is the sacred center of the Vale of Eternal Blossoms. Its peaceful fountains are said to have the power to heal and rejuvenate, but when the Sha of Fear attacked, many of the complex's guardians turned on each other in fits of terror. | |
| Dungeon | 4 | Niuzao Temple extends across two fortified islands far beyond a towering wall called the Serpent's Spine. For years, tenacious pandaren defenders have protected the narrow bridges connecting the isles, staving off any would-be invaders. Yet recently, the mantid created their own bridge--a massive tree root--and seized one of the islands by surprise. Now, these brutal insectoids are poised to assault Niuzao's remaining guardians. | |
| Dungeon | 4 | On the northern outskirts of Frostfire Ridge, the Bloodmaul ogres run a brutal mining operation amidst the sweltering heat of active volcanic caverns. Slaves from across Draenor are transported to the mines, never to leave alive. The Slag Mines produce abundant yields of gemstones and ore, but it is rumored that the true purpose of these mines is to dig for an ancient relic of immense power. | |
| Dungeon | 4 | Atop the crowning pinnacle of the Spires of Arak, amidst the clouds, Skyreach stands as the seat of power of the Adherents of Rukhmar. The arakkoa have gathered and harnessed the Apexis technology of their forebears, and now they are ready to unleash the focused power of the sun upon their enemies. | |
| Dungeon | 4 | The traditional burial grounds of the Shadowmoon clan are the final resting place for countless generations of ancestors. The fallen chieftain Ner'zhul, in the depths of his depravity, has sacrificed the very soul of his clan in a desperate quest for power. Now the ancestral spirits are restless, tormented and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .
Las bases de datos, las clasificaciones y los nombres de las entradas están en inglés: así llegan de las fuentes — Steam, Twitch, las tiendas — y traducirlos sería reescribirlos, es decir inventarlos.