Chargement
116 of 116 entries
Sign in to keep track of what you have here — owned entries stay ticked off, and you can filter down to what is left.
| Weapon | Character | Element | Level 4 |
|---|---|---|---|
| Lune | Dark | 50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain | |
| Lune | Ice | Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen | |
| Lune | Lightning | Generate a random Stain on Free Aim Shot | |
| Lune | Physical | Free Aim Shots deal damage to an additional random target | |
| Lune | Lightning | +5% Critical chance per Burn on the target | |
| Lune | Light | Damage can't be reduced, blocked, or absorbed by Elemental Affinities | |
Data from jouglon-coder/ExpeditionHelper — MIT — Clair Obscur: Expedition 33 © Sandfall Interactive. Last updated .
| Lune |
| Dark |
| Using a Skill that doesn't consume Stains increases damage by 20%. Resets on using a Skill that consumes Stains |
| Maelle | Void | Steal Shields removed by hitting enemies |
| Maelle | Physical | Double Gradient generation while in Defensive Stance |
| Maelle | Fire | Critical Hits apply Burn |
| Maelle | Light | On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start |
| Maelle | Fire | On turn start, if Stanceless, switch to Offensive Stance |
| Maelle | Lightning | Critical Hits with Skills give 2 AP. Once per turn |
| Maelle | Ice | Self-Heal by 2% Health on dealing a Critical Hit |
| Maelle | Physical | In Defensive Stance, gaining AP also gives 1 AP to allies |
| Maelle | Physical | In Offensive Stance, double the amount of Burn applied |
| Maelle | Physical | Allies recover 20% Health on switching to Virtuose Stance |
| Maelle | Physical | Switch to Virtuose Stance on Counterattack |
| Maelle | Void | In Virtuose Stance, hitting a Marked enemy doesn't remove Mark |
| Maelle | Physical | — |
| Maelle | Physical | Start in Virtuose Stance |
| Maelle | Physical | Allies recover 20% Health on switching to Virtuose Stance |
| Maelle | Ice | On turn start, if Stanceless, switch to Defensive Stance |
| Maelle | Fire | +1 Shield on switching to Offensive Stance |
| Maelle | Physical | Switch to Virtuose Stance on breaking any Shield |
| Maelle | Fire | Apply Burn on self on turn start. 10% increased damage for each self Burn stack |
| Maelle | Earth | In Defensive Stance, double Break damage |
| Maelle | Physical | If Stanceless, Base Attack switches to Offensive Stance |
| Maelle | Physical | +1 AP on Stance switch |
| Maelle | Physical | Applying Shell also applies 1 Shield |
| Maelle | Fire | On turn start, consume each AP above 4 to gain 50% more damage per AP consumed |
| Maelle | Physical | Each successive Skill hit deals 10% more damage |
| Sciel | Ice | Free Aim Shots can consume 1 Foretell to deal 100% more damage |
| Sciel | Ice | While having at least 1 active Moon charge, Moon Skills are always Critical Hits, but damage taken is doubled |
| Sciel | Light | Consuming Foretell applies 2 Burn on target per Sun Charge |
| Sciel | Void | 100% Critical Chance during Twilight |
| Sciel | Dark | Sun Skills always apply 10 Foretell, but all damage taken is doubled |
| Sciel | Dark | Curse self on battle start. Deal 50% more damage while Cursed |
| Sciel | Earth | +1 AP per Moon charge on turn start |
| Sciel | Fire | While having at least 1 active Sun charge, apply one Burn stack per hit taken |
| Sciel | Fire | During Twilight, every time Foretell is applied, it also affects another random enemy |
| Sciel | Lightning | On Twilight Start, apply Mark to all enemies |
| Sciel | Physical | Free Aim Shots can consume a Sun charge to apply 5 Foretell and consume a Moon charge to deal 400% more damage |
| Sciel | Physical | During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow |
| Sciel | Dark | Killing an enemy with Foretell applies its Foretell to another random enemy |
| Sciel | Earth | On Twilight Start, deal damage to all enemies based on the amount of charges |
| Sciel | Physical | Sun skills have increased damage for each Foretell on the target. Moon Skills don't generate Moon charges anymore |
| Sciel | Physical | During Twilight, all damage dealt is converted to Dark damage |
| Sciel | Physical | Can consume 1 Moon charge on turn start to recover 20% of each ally's Health |
| Sciel | Dark | Recover 5% Health per Foretell applied |
| Sciel | Light | On turn start, gain 1 Shield if at least 1 Sun charge is active |
| Sciel | Physical | — |
| Sciel | Lightning | Extend Twilight by one turn on using a Moon Skill. +50% Twilight damage increase on using a Sun Skill |
| Sciel | Physical | Each successive Base Attack hit on the same turn deals 100% more damage |
| Sciel | Physical | Can't enter Twilight. On turn start, if Moon and Sun charges are balanced, deal 100% more damage and apply double Foretell |
| Sciel | Fire | Every fourth hit with a Skill generates 1 Sun charge and applies 5 Foretell |
Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.