Caricamento
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| Weapon | Character | Element | Level 4 |
|---|---|---|---|
| Verso | Physical | 50% increased damage on Rank D. No damage increase on other ranks | |
| Verso | Light | Perfection is now based on current Health. Gain 1 Rank every 20% missing Health | |
| Verso | Physical | Start battle at Rank S, but can't be Healed or gain Shields | |
| Verso | Light | Light damage can Burn on Critical Hits | |
| Verso | Lightning | Switch to Rank S on Break. Base Attack can Break | |
| Verso | Fire | Base Attack applies 2 Burn stacks per Rank | |
Data from jouglon-coder/ExpeditionHelper — MIT — Clair Obscur: Expedition 33 © Sandfall Interactive. Last updated .
| Ice |
| Don't lose Rank when taking damage from Powerless enemies |
| Verso | Dark | No Perfection loss on damage taken. Perfection is instead lost on being Healed |
| Verso | Fire | Base Attack gives 1 Perfection per Burn on target |
| Verso | Light | Start battle on Rank B, but 50% Health |
| Verso | Light | Casting a Light Skill increases damage of next Physical Skill cast by 50% and vice versa |
| Verso | Physical | Gain 1 Rank on Counterattack |
| Verso | Lightning | Play again after a Base Attack |
| Verso | Earth | When hit, lose 1 Perfection instead of 1 rank |
| Verso | Physical | Convert Light damage Skills to Physical damage |
| Verso | Ice | +1 Perfection on Critical Hit |
| Verso | Physical | Rank can't be lower than C |
| Verso | Physical | Base Attack consumes all Shields to deal 100% increased damage per Shield |
| Verso | Physical | — |
| Verso | Physical | Double Perfection gained on Free Aim Shots |
| Verso | Physical | Can't lose Perfection. No damage increase from Rank |
| Verso | Light | +1 to all Perfection gain but can't reach Rank S |
| Verso | Light | An ethereal Sword deals Light damage on any damage dealt with Skills |
| Verso | Physical | Bonus damage from Perfection applies to all allies at half value. Bonus damage no longer applies to Verso |
| Verso | Earth | Gain 1 Rank on applying Mark |
| Verso | Physical | — |
| Verso | Light | Gain Aureole on Rank S, but drop to Rank D |
| Verso | Earth | Rank D on turn start |
| Monoco | Light | Reverse Bestial Wheel Order |
| Monoco | Fire | Start battle in Agile Mask |
| Monoco | Physical | Replay instantly when in Almighty Mask |
| Monoco | Ice | Start battle in Caster Mask |
| Monoco | Lightning | Free Aim Shots spin the Bestial Wheel to a random value |
| Monoco | Earth | Start battle in Heavy Mask |
| Monoco | Lightning | Start battle in Almighty Mask |
| Monoco | Physical | Start battle in Balanced Mask |
| Monoco | Dark | Parries increase the Bestial Wheel by 1. Taking damage resets the Bestial Wheel |
| Monoco | Dark | 30% increased damage per Upgraded Skill used. Resets upon using a non-Upgraded Skill |
| Monoco | Earth | Switch to Almighty Mask on Breaking an enemy |
| Monoco | Fire | Critical Hits apply Burn |
| Monoco | Earth | Base Attack moves the Bestial Wheel to Heavy Mask |
| Monoco | Light | Free Aim Shots move the Bestial Wheel 1 step forward |
| Lune | Fire | Base Attack applies 2 Burn per Fire Stain |
| Lune | Earth | Healing Skills cost 1 less AP |
| Lune | Earth | Using a Skill that consumes Stains increases damage by 20%. Can stack up to 5 times. Resets on using a Skill without consuming Stains |
| Lune | Fire | 30% increased Critical Chance per Ice Stain |
| Lune | Earth | 30% increased Break damage per Earth Stain |
| Lune | Fire | 100% Critical Chance when 4 Stains are simultaneously active |
| Lune | Light | 50% chance to generate a Light Stain when consuming Stains |
| Lune | Ice | Ice Skills cost 1 less AP |
| Lune | Lightning | Lightning Skills cost 1 less AP |
| Lune | Earth | Consuming an Earth Stain applies 1 Shield to self |
| Lune | Lightning | Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element |
| Lune | Fire | Fire Skills cost 1 less AP |
| Lune | Void | 50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain |
| Lune | Fire | — |
| Lune | Earth | Earth Skills cost 1 less AP |
| Lune | Ice | Healing Skills generate one additional Light stain |
| Lune | Ice | Healing Skills generate one additional Light stain |
| Lune | Lightning | Using a Gradient Attack generates 1 additional Light Stain |
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