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Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Item | Type | Rarity | Side | What it does |
|---|---|---|---|---|
| Alex's Toolbox | toolbox | Very rare | Survivor | A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well. 18 charges . Increases repair speed by 10% .Unlocks the sabotage action. Increases sabotage speed by 100% . Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. |
| Anniversary Toolbox | toolbox | Common | Survivor | A toolbox that’s slightly explosive. 32 charges . Increases repair speed by 50% .Unlocks the sabotage action. Increases sabotage speed by 50% .Detonates a firework once depleted. Yay! Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. |
| Scribbled Map | map | Uncommon | Survivor | Peering at the parchment, a path appears in your mind. Moments later, you feel lost again. Press the Use Item Button to reveal auras of all pallets and vaults within 32 meters for 12 seconds .Using the secondary interaction creates a beam of light at the Survivor's location. Generators within 32 meters of the beam of light have their auras revealed.5 charges. |
| key | Common | Survivor | The bow and shank of a key, vibrating with power. Consume a charge to: Reveal auras of Survivors within 48 meters for 8 seconds by holding the Use Item Button. Begins with 6 charges . | |
| toolbox | Rare | Survivor | A large metal box containing basic tools and extra mechanical parts. Even without training, can be used to repair or break various mechanical components. 32 charges . Increases repair speed by 50% .Unlocks the sabotage action. Increases sabotage speed by 50% . Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| item | Common | Survivor | A vaccine effective against contamination from the T-Virus. Limited items are consumed by The Entity at the trial's end. | |
| key | Uncommon | Survivor | A bent and dull Key that once held great power. Consume a charge to: Reveal auras of Survivors within 56 meters for 9 seconds by holding the Use Item Button.Unlock Chests quickly. Chests unlocked with this Key have a revealed aura within 42 meters, enabling another Survivor to rummage once, and will contain items of at least Rare quality.Unlock the Hatch. Begins with 5 charges. | |
| toolbox | Very rare | Survivor | Metal box with highly specialized tools meant for engineering. Most of the tools can still be used by neophytes to make fast repairs or break various mechanical components. 16 charges . Increases repair speed by 100% .Unlocks the sabotage action. Increases sabotage speed by 10% . Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| map | Common | Survivor | Looking at it, the directions make no sense. But merely holding it grants you an uncanny intuition. Press the Use Item Button to reveal auras of all pallets and vaults within 24 meters for 10 seconds .Using the secondary interaction creates a beam of light at the Survivor's location. Generators within 32 meters of the beam of light have their auras revealed.4 charges. | |
| firecracker | Common | Survivor | A small, highly-explosive dinner table decoration. Detonates into loud bangs, intense light flashes, and playful confetti. Can be used as a distraction, as a blinding device or to celebrate our three years together. 1 charge. | |
| firecracker | Common | Survivor | A row of small explosive devices wrapped in heavy paper casing. Detonates into loud bangs and intense light flashes. Can be used as a distraction, as a blinding device or to celebrate. 1 charge. | |
| firecracker | Common | Survivor | A hand grenade that creates a large flash of light and a loud sound on detonation. Limited items are consumed by The Entity at the trial's end. | |
| firecracker | Rare | Survivor | A small, highly-explosive dinner table decoration. Detonates into loud bangs and intense light flashes. Can be used as a distraction, as a blinding device or to celebrate. 1 charge. | |
| flashlight | Uncommon | Survivor | A standard Flashlight. Can be used to light your way in the darkness. 8 seconds of use. | |
| flashlight | Common | Survivor | A festive Flashlight that explodes with confetti upon blinding a Killer. Surprise! 8 Seconds of use. | |
| flashlight | Common | Survivor | Not even a mask can protect you from this Flashlight's bright beam. 8 Seconds of use. Increases confetti by 100% . | |
| flashlight | Rare | Survivor | It’s time to burn calories...and retinas. 8 seconds of use. | |
| flashlight | Rare | Survivor | A very portable Flashlight with a good grip. Its efficient technology produces a powerful light while consuming less power. 8 Seconds of use . Decreases Flashlight battery consumption by 11% . Increases the accuracy of the Flashlight beam by 20% . | |
| flashlight | Very rare | Survivor | A sturdy but heavy Flashlight that packs a lot of power. 12 Seconds of use . Increases the brightness of the Flashlight beam by 30% . Increases Blindness duration by 15% . Decreases the accuracy of the Flashlight beam by 20% . | |
| flashlight | Rare | Survivor | A Flashlight equipped with a special lens cover that adds an orange tint and a little ghost to the beam. 8 Seconds of use. Considerably increases Friendly Ghosts in your life. | |
| item | visceral | Survivor | The handle is slick, and blood wells between your fingers as you tighten your grip. Found when interacting with the Blood Pump. Required to carry the blood needed to repair Blood Generators. Carry capacity of 40 liters .Produces a pool of blood when running.Generates distinct noises while being carried.Noises vary depending on movement speed and number of liters being carried.Blood leaks from the Blood Can when running or if it is left on the ground.Killers can stomp the Blood Can while on the ground, spilling more blood.Vanishes from the trial when empty. | |
| item | Common | Survivor | A medication that helps reverse the effects of Uroboros infection. Limited items are consumed by The Entity at the trial's end. | |
| item | Common | Survivor | — | |
| none | Common | Survivor | — | |
| none | Rare | Survivor | — | |
| none | Rare | Survivor | — | |
| none | visceral | Survivor | When doing a Fast Locker Exit , you cannot be seen by The Lich and gains Haste for the duration of the effect. Limited items are consumed by The Entity at the trial's end. | |
| none | visceral | Survivor | When doing a Fast Locker Entry , the Survivor is teleported to a further locker. Limited items are consumed by The Entity at the trial's end. | |
| key | Rare | Survivor | A tarnished and crooked key, vibrating with ominous power. Consume a charge to: Reveal auras of Survivors within 64 meters for 10 seconds by holding the Use Item Button.Unlock Chests quickly. Chests unlocked with this Key have a revealed aura within 42 meters, enabling another Survivor to rummage once, and will contain items of at least Rare quality.Unlock the Hatch. Begins with 6 charges. | |
| toolbox | Common | Survivor | A Toolbox packed to the brim with fireworks, it's prepared to celebrate all your life’s successes... and failures. 32 charges . Increases repair speed by 50% .Unlocks the sabotage action. Increases sabotage speed by 50% . Great Skill Checks detonate a small cluster of firecrackers. Failed Skill Checks detonate fireworks. Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| map | Rare | Survivor | A bloodstained piece of parchment, hastily rolled and burning with a strange power. Press the Use Item Button to reveal auras of all pallets, vaults and injured Survivors within 48 meters for 14 seconds .Using the secondary interaction creates a beam of light at the Survivor's location. Generators within 32 meters of the beam of light have their auras revealed.Causes pools of blood to spawn beneath you while being used.8 charges. | |
| toolbox | Rare | Survivor | Metal box with specialized mechanics tools. Even without training, can be used to repair or break various mechanical components. 16 charges . Increases repair speed by 75% .Unlocks the sabotage action. Increases sabotage speed by 25% . Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| medkit | Common | Survivor | A rudimentary aid kit which can save lives in emergencies, even if it's lacking some of its supplies. 24 charges . Increases the speed that you heal others by 35% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . A full heal requires 16 charges. | |
| medkit | Common | Survivor | A festive Med-kit that explodes with confetti upon fully healing a Survivor. Surprise! 24 charges . Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . Increases confetti by 100% . A full heal requires 16 charges. | |
| medkit | Common | Survivor | A festive Med-Kit with a shocking surprise, giving a whole new meaning to the term "health scare." 24 charges . Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . Increases confetti by 100% . A full heal requires 16 charges. | |
| medkit | Rare | Survivor | Does it heal indigestion? There’s only one way to find out. 24 charges. Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33%. A full heal requires 16 charges. | |
| medkit | Uncommon | Survivor | A standard first aid kit with all the necessary equipment for treating common to more serious injuries. 24 charges. Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . A full heal requires 16 charges. | |
| medkit | Rare | Survivor | A sturdy and well organized medical kit equipped with top condition emergency supplies. 24 charges . Increases the speed that you heal others by 45% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . A full heal requires 16 charges. | |
| medkit | Very rare | Survivor | A large metal box containing medical supplies aimed for emergency rescues in hard to reach, often isolated locations. 24 charges . Increases the speed that you heal others by 50% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% . A full heal requires 16 charges. | |
| medkit | Rare | Survivor | A plastic lunchbox with phosphorescent Halloween stickers that has been packed with first-aid equipment. 24 charges. Increases the speed that you heal others by 40% .Unlocks the self-healing action. Decreases the speed and efficiency when healing yourself by 33% .Makes you considerably more visible . A full heal requires 16 charges. | |
| item | Common | — | — | |
| map | Rare | Survivor | The sketch is clear and detailed. Strange knowledge flows into you, followed by dread uncertainty. Press the Use Item Button to reveal auras of all pallets and vaults within 40 meters for 14 seconds .Using the secondary interaction creates a beam of light at the Survivor's location. Generators within 32 meters of the beam of light have their auras revealed.6 charges. | |
| toolbox | Uncommon | Survivor | Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. 20 charges. Increases repair speed by 50% .Unlocks the sabotage action. Increases sabotage speed by 15% . Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| toolbox | Common | Survivor | A Toolbox with all of the standard gadgets: wrenches, screwdrivers, fireworks, a hammer... 32 charges .Increases repair speed by 50%. Unlocks the sabotage action. Increases sabotage speed by 50% .Detonates a firework once depleted. Yay! Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| toolbox | Rare | Survivor | Nothing settles the stomach like manual labor. 32 charges . Increases repair speed by 50%. Unlocks the sabotage action. Increases sabotage speed by 50% | |
| firecracker | Common | Survivor | Cold to the touch, the crystal vibrates from the force contained within. 1 charge. When shattered, the Void Crystal releases thick smoke with an expanding radius of up to 4 meters . Survivors within 6 meters of the smoke do not leave scratch marks.The smoke dissipates 8 seconds after reaching it maximum size . | |
| toolbox | Common | Survivor | Metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components. 16 charges . Increases repair speed by 50% . Decreases Skill Check success zone size by 10% .Unlocks the sabotage action. Repairing a generator requires 90 charges. Sabotaging a hook requires 6 charges. | |
| item | none | Survivor | A pocket mirror pulled from the basement's White Glyph. Its surface is frosty. Limited items are consumed by The Entity at the trial's end. | |
| power | Common | Killer | POWER: Omnipresent Evil Press the Active Ability button to activate Omnipresent Evil . The Slasher becomes invisible and gains Undetectable , but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running. Omnipresent Evil is deactivated by using Jump Scare . SPECIAL ABILITY: Jump Scare While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches t… | |
| power | Common | Killer | DIVINE LIGHT Press the Power button to Charge Will of The Gods and call upon Divine Light, allowing The Judgment to control its trajectory for a moment. Divine Light passes through all obstacles, at a slightly lower speed. When The Judgment is ready, they can Cast Divine Light, sending forth, becoming lethal and gaining constant speed, unaffected by obstacles. The longer Divine Light is controlled, the stronger the Cast action will be, increasing its acceleration, duration, and becoming lethal more quickly. Anytime a Survivor is caught in a Cast Divine Light’s trajectory, if they are not a Her… | |
| none | Common | — | A puzzle box that acts as a key to a dimension of agonizing pain and pleasure. Limited items are consumed by The Entity at the trial's end. | |
| power | Common | Killer | A large foothold trap made of steel. Traps are found lying around the area waiting to be picked up and set anywhere. BEAR TRAP By default, you start the trial with 2 Bear Traps . Find and collect more throughout the environment. Set Bear Trap: Press and hold the Power button to set a Bear Trap on a valid location in front of you. A set Bear Trap will immobilize and incapacitate any player that steps on it. A healthy Survivor that steps in a set Bear Trap will also become injured but may attempt to escape the trap. Press the Interaction button to pick-up a nearby Survivor who is Incapacitated b… | |
| power | Common | Killer | A powerful and violent last breath snatched from Crotus Prenn Asylum warden Patrick Spencer. Channelling its energy allows The Nurse to pierce and jump through the spirit world in a Blink multiple times in a row. Doing so leaves her in a state of fatigue. Grants the Blink.Grants 1 additional Chain Blink.Attacks made after a Blink but before the ensuing fatigue are special attacks.After a Blink but before the ensuing fatigue, The Nurse can interrupt and grab Survivors. | |
| power | Common | Killer | The machine gave him a new life, one where the power was in his hands. Press and hold the Power button to break into a Chainsaw Sprint . Survivors hit during a Chainsaw Sprint are put into the dying state. Hitting a dropped pallet or breakable wall will special-break it. Revving the chainsaw, and sprinting each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive . SPECIAL STATE: OVERDRIVE While in Overdrive , the chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sp… | |
| power | Common | Killer | A heavy cast iron bell imbued with ancient powers. Allows its user to enter and walk the spirit world when rung. WAILING BELL Press and hold the Power button to Cloak . Press and hold the Power button again while Cloaked to Uncloak , granting a 1 second burst of speed upon reappearing. The Wailing Bell can be heard up to a distance of 24 meters . Cloak: While Cloaked, The Wraith is granted increased movement speed, near total invisibility, and the Undetectable status effect. The Wraith may not attack while Cloaked, but can interact with environmental objects. | |
| power | Common | Killer | All Survivors have a Sleep Meter that fills over time; once filled, Survivors fall asleep and enter the Dream World, where they are afflicted with the Oblivious status effect. Hitting an awake Survivor with a basic attack will also send them to the Dream World. Survivors can wake by failing Skill Checks, having an awake Survivor perform the Wake Up action , or using alarm clocks that also provide temporary immunity to sleep. Awake Survivors hear The Nightmare 's Terror Radius and see him within 16 meters, intermittently see him from 16 to 32 meters, and cannot see him beyond that. SPECIAL ABIL… | |
| power | Common | Killer | They were a plain group of friends until Frank formed them into a Legion. Now they draw power from the thrilling freedom of not abiding by any rule but their own. FERAL FRENZY Trigger Feral Frenzy to run at a high speed and chain attacks between multiple Survivors. When your power gauge is full, press the Power button to initiate Feral Frenzy . While Feral Frenzy is active, The Legion moves faster and gains access to additional abilities: Pallet Vault and Feral Slash . SPECIAL ABILITY: PALLET VAULT Press the Interaction button while Feral Frenzy is active, to special-vault a dropped pallet. SP… | |
| power | Common | Killer | Throughout his years experimenting with anesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. He has used his favorite, The Afterpiece Tonic, to great effect, intoxicating and capturing many unwilling victims. The associated Afterpiece Antidote also has useful effects. Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote . Tap or hold and release the Power button to launch a bottle. Press and hold the Active Ability button to replenish your bottles. SPECIAL ABILITY: Afterpiece Tonic On contact, the bottle w… | |
| power | Common | Killer | The Ghost Face used to study his victims for weeks, meticulously registering their habits. When the urge to kill swelled, he’d know exactly how and where to strike. NIGHT SHROUD Press the Power button to activate Night Shroud when the power gauge is full. The Ghost Face is granted the Undetectable status effect while Night Shroud is active. Performing a basic attack fully depletes the power gauge and deactivates Night Shroud . Reveal: Survivors within proximity to The Ghost Face may attempt to reveal him by looking in his direction for a short duration. A successful reveal fully depletes The G… | |
| power | Common | Killer | The Deathslinger’s ingenuity affords him the ability to Reel in bounties with a unique invention—a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain. THE REDEEMER Press and hold the Power button to aim down sights. Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be Reeled in towards The Deathslinger against their will. Reel: While a Survivor is speared by The Redeemer , press and hold the Power button to Reel them in towards you. Survivors may struggle against the chain or use the envi… |