Chargement
18 of 315 entries
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Survivor | safeguardconcealment | Whenever you unhook a Survivor: They gain …% … for …s. They leave no Pools of Blood for …s. They leave no Scratch Marks for …s. You see the Killer's Aura for …s. | |
| Survivor | concealment | You do not scare Crows or scream. You bless and cleanse Totems, and unlock Chests silently, but …% slower. | |
| Survivor | concealment | Whenever you fast-exit a Locker, medium-vault, or fast-vault, you leave no Scratch Marks for …s. Cooldown: …s. | |
| Survivor | concealment | When the trial starts, and after being chased for …s, you earn … Token, up to …. While not downed, whenever the Killer attempts to see your Aura, spend … Token. Then, for the next …s: The Killer cannot see your Aura. You leave no Scratch Marks. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Survivor | concealment | After hiding for …s within the Killer's Terror Radius, while crouched and idle, use … to throw a pebble …m away: The Killer is alerted. The pebble leaves Scratch Marks. |
| Survivor | concealment | While injured and not …, your Grunts of Pain are …% quieter. |
| Survivor | concealment | While injured, for up to …s: You leave no Pools of Blood. You leave no Scratch Marks. For each second spent healing another Survivor, recharge the duration by …s. |
| Survivor | adaptationconcealment | When the trial starts, you become injured, then: You gain …. Your Grunts of Pain are …% quieter. You leave no Pools of Blood. You recover …% faster. You can fully recover. |
| Survivor | concealment | Until all Generators are completed, whenever you are unhooked, for the next …s: You gain …. Your Grunts of Pain are …% quieter. The Killer cannot see your Aura. |
| Survivor | concealment | The first time you start repairing each Generator, you see the Killer's Aura for …s. Whenever a Generator is completed, you leave no Scratch Marks for …s. |
| Survivor | navigationconcealment | You hide in Lockers and vault silently. The Killer is not alerted. Cooldown: …s. |
| Survivor | concealment | After you repair a Generator for at least …s, you see its Aura. When you hide in a Locker, the Killer is alerted to the Generator. Cooldown: …s. |
| Survivor | concealment | Whenever you attempt to fast-enter a Locker: You do not enter the Locker. The Killer is alerted. You leave no Pools of Blood for …s. You leave no Scratch Marks for …s. Cooldown: …s. |
| Survivor | concealment | Whenever another Survivor is hooked, you gain … for …s. |
| Survivor | concealment | While chased by the Killer, whenever you medium or fast-vault: For up to …s, your medium and fast vaults are silent. During that time, whenever you medium or fast-vault, the timer is reset. Cooldown: …s. |
| Survivor | concealment | While injured, basic Skill Checks: Are …% more likely to appear. Appear in random places. Whenever you miss a basic Skill Check, you lose …% less progress. |
| Survivor | concealment | Whenever a Survivor dies, you earn … Token. For each Token, within …m, the Killer cannot see your Aura. When all other Survivors are dead: You repair …% faster. You open Exit Gates and the Hatch …% faster. When the trial starts, you are more likely to be the Obsession. |
| Survivor | concealmentstrategy | While repairing a Generator: The range of Generator repair noises is …m shorter. Whenever you miss a basic Skill Check, the Generator does not explode, but loses …% more progress. |
Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.