Chargement
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Survivor | support | Whenever you loot an item from a Chest, it will have: A Visceral or lower rarity add-on. …% chance for an Uncommon or lower rarity add-on. When you escape, you keep your add-ons. | |
| Survivor | navigationadaptation | When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring …: You gain …% … for …s. You gain … for …s. | |
| Survivor | perception | You and up to … Survivors see each other's Auras whenever: You unhook them, or they unhook you. You finish healing them, or they finish healing you. This effect lasts until you are hooked. | |
| Survivor | perception | Whenever the Killer breaks a Pallet or Breakable Wall, or damages a Generator: You hear a sound cue. You see their Aura for …s. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Survivor | adaptation | While next to a Dropped Pallet, use … for …s to reset it. You see the Auras of Dropped Pallets. |
| Survivor | safeguard | You start the trial with … Tokens, up to …, and your good basic healing Skill Checks give …% less progress. While healing another Survivor without a Med-Kit: Whenever you hit a basic Skill Check, you earn … token. Whenever you hit a basic Skill Check, for each Token, you gain …% more progress. You cannot get great basic Skill Checks. |
| Survivor | safeguardconcealment | Whenever you unhook a Survivor: They gain …% … for …s. They leave no Pools of Blood for …s. They leave no Scratch Marks for …s. You see the Killer's Aura for …s. |
| Survivor | navigation | Whenener you fall from at least …m: You gain …% … for …s. You gain … for …s. Your stagger is …% shorter. Your Grunts from falling are …% quieter. |
| Survivor | perception | While you are repairing a Generator: Other Survivors see that Generator's Aura. Whenever the Killer downs a Survivor, you see the Auras of all Survivors for …s. |
| Survivor | perceptionsupport | While you are not the Obsession: While you or the Obsession are injured, you see each other's Auras. Whenever you finish healing the Obsession, or they finish healing you, while within …m of each other, you both gain …% …. When the trial starts, you are less likely to be the Obsession. |
| Survivor | adaptation | While carried by the Killer: Whenever the Killer falls from at least …m, you gain …% of your current wiggle progress. Your wiggle is …% stronger. Within …m, the Killer cannot see Hook Auras. |
| Survivor | perception | Within …m, you see other Survivors' Auras. |
| Survivor | safeguard | Whenever you unhook a Survivor: They retain their unhook … for …s longer. They retain their unhook … for …s longer. |
| Survivor | safeguard | You heal …% faster. |
| Survivor | adaptation | Whenever you are unhooked: The Hook breaks, then is repaired after …s. You see the Killer's Aura for …s. |
| Survivor | safeguard | Within …m of a carried Survivor: You gain …% …. The carried Survivor wiggles …% faster. |
| Survivor | perception | While healing a downed Survivor, you both see the Killer's Aura. Whenever you finish healing a downed Survivor or fully recover: The Survivor gains …% … for …s. The Survivor leaves no Scratch Marks for …s. |
| Survivor | adaptation | While holding a depleted item, after hiding in a Locker for …s, it is recharged to …%. Each time you recharge an item this way, it recharges …% fewer Charges. |
| Survivor | concealment | You do not scare Crows or scream. You bless and cleanse Totems, and unlock Chests silently, but …% slower. |
| Survivor | adaptation | While you are struggling on Hook, when another Survivor gets within …m, the timer is paused for …s. |
| Survivor | concealment | Whenever you fast-exit a Locker, medium-vault, or fast-vault, you leave no Scratch Marks for …s. Cooldown: …s. |
| Survivor | perception | Whenever a Generator is completed, when the Killer gets within …m of you, you see their Aura for …s. |
| Survivor | navigationadaptation | Whenever you are unhooked, while injured and running, use …: You gain … for …s. You gain … for …s. |
| Survivor | adaptation | Until all Generators are completed, whenever you are unhooked, for the next …s: when the Killer picks you up, once per trial, hit a Special Skill check: Stun the Killer for …s. Become the Obsession. This is disabled by conspicuous actions. At the start of the trial, you are more likely to be the Obsession. |
| Survivor | perception | You see the Auras of the … Generators closest to each other and repair them …% faster. |
| Survivor | adaptation | Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain … for …s. |
| Survivor | safeguard | For each injured, downed, or hooked Survivor: You heal …% faster. You unhook …% faster. |
| Survivor | perception | Whenever a Generator is completed, for …s, within …m of you: You see the Auras of Chests. You see the Auras of Generators. You see the Auras of Totems. |
| Survivor | concealment | When the trial starts, and after being chased for …s, you earn … Token, up to …. While not downed, whenever the Killer attempts to see your Aura, spend … Token. Then, for the next …s: The Killer cannot see your Aura. You leave no Scratch Marks. |
| Survivor | concealment | After hiding for …s within the Killer's Terror Radius, while crouched and idle, use … to throw a pebble …m away: The Killer is alerted. The pebble leaves Scratch Marks. |
| Survivor | perception | Within …m, you see the Auras of injured Survivors. |
| Survivor | navigation | While walking, you gain …% …. You see your own Scratch Marks. |
| Survivor | adaptation | While downed, whenever the Killer picks you up, …% of your recovery progress is added to your wiggle progress, up to …%. |
| Survivor | safeguard | While healthy and healing another Survivor without a Med-Kit, use … to heal them instantly: You take damage. You gain … for …s. You become the Obsession. When the trial starts, you are less likely to be the Obsession. |
| Survivor | adaptation | After hiding in a Locker for …s, fast-exit to stun the Killer for …s if they are within …m, then gain … for …s. |
| Survivor | navigation | When all Generators are completed, you gain …% …. |
| Survivor | adaptation | Whenever you cleanse a Totem, while injured and not …, after hiding in a Locker for …s, you become healthy instantly. |
| Survivor | concealment | While injured and not …, your Grunts of Pain are …% quieter. |
| Survivor | perception | While you are hooked, all Survivors see each others' Auras. While the Killer is within …m, all Survivors sees the Killer's Aura. While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within …m of the hooked Survivor, you see the Killer's Aura. |
| Survivor | strategysupport | Within …m of you, other Survivors: Cleanse Totems …% faster. Heal …% faster. Open Exit Gates …% faster. Sabotage Hooks …% faster. Unhook Survivors …% faster. Unlock Chests …% faster. After they leave your range, this ends after …s. |
| Survivor | strategyadaptation | When all other Survivors are dead, while within …m of the Hatch, you see its Aura. |
| Survivor | navigation | Your Scratch Marks disappear …s faster and appear more spread out. |
| Survivor | navigation | Whenever you medium or fast-vault: You gain …% … for …s. You gain … for …s. |
| Survivor | concealment | While injured, for up to …s: You leave no Pools of Blood. You leave no Scratch Marks. For each second spent healing another Survivor, recharge the duration by …s. |
| Survivor | safeguard | When all Generators are completed: You heal …% faster. You unhook other Survivors …% faster. Whenever you unhook a Survivor, they gain …% more …. You see the Auras of other Survivors. |
| Survivor | adaptationconcealment | When the trial starts, you become injured, then: You gain …. Your Grunts of Pain are …% quieter. You leave no Pools of Blood. You recover …% faster. You can fully recover. |
| Survivor | perception | While you are the Obsession, every …s, the Killer sees your Aura for …s. While the Killer sees your Aura: You see their Aura. You cleanse totems …% faster. You heal …% faster. You repair …% faster. When the trial starts, you are more likely to be the Obsession. |
| Survivor | concealment | Until all Generators are completed, whenever you are unhooked, for the next …s: You gain …. Your Grunts of Pain are …% quieter. The Killer cannot see your Aura. |
| Survivor | supportnavigation | All Survivors see Auras that have a range from …m farther. |
| Survivor | adaptation | Whenever you unlock a Chest, it will contain a rare Med-Kit. You unlock Chests …% faster. The range at which the Killer hears you unlocking Chests is …m shorter. |
| Survivor | perception | Within …m of locked Chests and dropped items, you see their Auras. Whenever you unlock a Chest, you are …% more likely to find an item of higher rarity. |
| Survivor | concealment | The first time you start repairing each Generator, you see the Killer's Aura for …s. Whenever a Generator is completed, you leave no Scratch Marks for …s. |
| Survivor | perception | While the Killer is within …m of you and inside a … degree cone, whenever you look at them, you hear a sound cue. Cooldown: …s. |
| Survivor | strategysupport | For each other Survivor within …m of you, all Survivors repair …% faster. |
| Survivor | navigationconcealment | You hide in Lockers and vault silently. The Killer is not alerted. Cooldown: …s. |
| Survivor | concealment | After you repair a Generator for at least …s, you see its Aura. When you hide in a Locker, the Killer is alerted to the Generator. Cooldown: …s. |
| Survivor | strategy | After repairing Generators for …s, while repairing a Generator alone, use … to block that generator for …s. |
| Survivor | navigationsafeguardstrategy | While injured: You bless and cleanse Totems …% faster. You heal …% faster. You open Exit Gates …% faster. You repair …% faster. You sabotage Hooks …% faster. You unhook Survivors …% faster. You unlock chests …% faster. You vault …% faster. |
| Survivor | support | When the trial starts, you earn … Tokens. Spend … Token to rummage an empty Chest, up to … times per Chest. You rummage Chests …% faster. |
| Survivor | concealment | Whenever you attempt to fast-enter a Locker: You do not enter the Locker. The Killer is alerted. You leave no Pools of Blood for …s. You leave no Scratch Marks for …s. Cooldown: …s. |
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