Whenever you vault a Window, it is blocked for Survivors for …s. You basic-vault Windows …% faster. Only 1 Window can be blocked at a time.
Killer
trickeryobstruction
When an Exit Gate is opened, once per trial, when you hook a Survivor, both Exits are blocked for …s. You see the Auras of Survivors within Exit Thresholds.
Killer
trickery
Whenever a Generator is completed: You see the Auras of all Windows for …s. All Windows are blocked for Survivors for …s.
Killer
trickery
Whenever the Obsession takes damage, for …s: Your Terror Radius is set to …m. The Obsession has your Terror Radius. You gain ….
Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.
Killer
trickerytracking
Whenever a Survivor finishes healing another, they scream. Then, until they take damage, while they are at least …m away from that Survivor: They gain …. They see that Survivor's Aura.
Killer
trickery
Your Terror Radius is …% larger.
Killer
chasingtrickery
Whenever you hook the Obsession: You gain …% … for …s. You gain … for …s. Whenever the Obsession is unhooked, the Survivor who unhooked them becomes the Obsession.
Killer
trickery
When the trial starts, a Dull Totem ignites. Whenever a Survivor is unhooked while you are at least …m away, earn … Token, up to …: 2 Tokens | …s after hooking a Survivor, gain …% … for …s. 3 Tokens | Survivors gain …. 5 Tokens | You can Kill downed Survivors.
Killer
trickery
When the trial starts, 2 Dull Totems ignite. When either of those Hex Totems is blessed or cleansed: All Survivors gain … for …s. The other Totem is extinguished.
Killer
trickerytracking
When the trial starts, a Dull Totem ignites. Whenever a Survivor starts blessing or cleansing a Totem, they gain … for …s. Whenever a Hex Totem is blessed or cleansed, you see the Auras of all Survivors for …s.
Killer
trickery
After being idle for …s, you gain … until you act.
Killer
trickery
Whenever a Survivor drops a Pallet, for the next …s, if they move …m away from it, they gain …% … for …s.
Killer
trackingtrickery
Whenever a Survivor exits a Locker: They gain … for …s. They scream, then you are alerted to their location for …s. You open Lockers …% faster.
Killer
trickery
Whenever a healthy Survivor becomes injured, all injured Survivors gain … for …s. Cooldown: …s.
Killer
trackingtrickery
When the trial starts, you earn … Tokens, up to …. Whenever you hook a Survivor, you earn … Token. Whenever you break a Pallet or Breakable Wall, spend … Token. Then, all Survivors within …m scream and you see their Auras for …s.
Killer
trickery
While this Hex is dull, each time you are blinded or stunned by a Survivor … times, a Dull Totem ignites. Whenever you are blinded or stunned by a Survivor you are not carrying, they are blinded for …s.
Killer
trickery
Whenever you hook a Survivor that is not the Obsession: The Obsession gains … for …s. You see the Obsession's Aura for …s. Whenever you hook the Obsession, another Survivor: Screams, then you are alerted. Becomes the Obsession.
Killer
trackingtrickery
While chasing a Survivor, your Terror Radius is …% bigger. While not chasing a Survivor, your Terror Radius is …% smaller.
Killer
trickerytracking
Whenever a Survivor blinds you, Locker-stuns or Pallet-stuns you, they become the Obsession. Whenever a Survivor becomes the Obsession: They gain … for …s. You see their Aura for …s.
Killer
crueltytrickery
When all Generators are completed, a Dull Totem ignites: Survivors gain …. You gain …% …. Within …m, Survivors see the Hex Totem's Aura, expanding to …m over …s.
Killer
trickery
The first time each Generator has …% progress: You gain … for …s. You are alerted.
Killer
trickery
Whenever you damage a Generator, until it stops regressing: You gain …. Survivors see that Generator's Aura. Cooldown: …s.