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How did „A Game About Digging a Hole“ come to be? Honestly, this wasn’t even planned. Our artist, who works on Solarpunk , had an idea during his vacation. Instead of taking a break, he created this game entirely in his spare time – in just 14 days. And in case you’re wondering: No, Solarpunk didn’t lose a single day of development time. Everything else, like marketing, is fully handled by the pub…