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Updates & events
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Changelog [*]Added support for "env_weaponfire" (and added to the FGD) [*]Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host) [*]Added missing world audio for "chm_lostmuertos" [*]Updated "ce_laststop_08", adjusted the blown up door to be to the side [*]Updated following nav meshes (by Y#shieon ): [*]chm_roanokepd [*]chm_harvest [*]chm_lakeland…