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We had this big bald spot in Crashlands’ game design. The combat fell flat over time and player choice started feeling a bit sparse. After a long look in the mirror we realized that we already had all the wispy design strands necessary to get maximum fun-coverage... we just needed to comb them into alignment. SO THAT’S WHAT WE’RE DOIN’! The COMBOver Patch features an overhaul of combat with 36 new…