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Big fix: enemy scaling was broken — your build could hit 17,682x power but enemies only ever scaled 4.56x. Fixed by making normal mobs scale HP like bosses did and numbers scale up as well. Nerfs: Sharper Darts & Piercing capped at 10 (were uncapped, people had 40+). Momentum capped 8 > 4. Quick Feet 6/sec > 2/sec. Enemy speed no longer outpaces you late-game. New stuff: 5 perks, 6 shop cards, geo…