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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| — | Uncommon | Survivor | A battery marked as "industrial strength." Adds 4 seconds of use to the Flashlight. | |
| — | Uncommon | Survivor | A thick glass lens that focuses the Flashlight beam to increase its intensity. Increases the range of the Flashlight beam by 25% . Decreases the width of the Flashlight beam by 15% . Increases the brightness of the Flashlight beam by 20% . Increases Blindness duration by 10% . | |
| — | Uncommon | Survivor | A lens and reflector combo which can magnify a Flashlight's beam. Increases the brightness of the Flashlight beam by 30% . Increases Blindness duration by 15% . | |
| — |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Uncommon |
| Survivor |
| A filament bulb designed to extend a Flashlight battery's life. Decreases Flashlight battery consumption by 24% . |
| — | Uncommon | Survivor | A rubber grip specifically fitting Flashlights for more grip. Increases the accuracy of the Flashlight beam by 40% . |
| — | Uncommon | Survivor | Pressure builds within the vial. Its contents beg for release. Decreases the Fog Cloud's expansion time by 1 second . |
| — | Uncommon | Survivor | A chain of matte beads of various sizes used in praying rituals. Can be attached to the Key. Adds 15 seconds of use to the Key. |
| — | Uncommon | Survivor | The high-pitched scream gives a sense of urgency to everything. Decreases the time to channel a key by 35% . |
| — | Uncommon | Survivor | A slimy, translucent substance with a ghastly lavender shade. This jelly from unknown origin is highly resistant to heat. Slows down the burning rate of the Map by 20% . |
| — | Uncommon | Survivor | It seems to set itself to the perfect distance every time. Increases a map's charges by 2 . |
| — | Uncommon | Survivor | A wooden stamp with a crosshatched rubber pad used to mark documents. It is unclear as to how or by whom this stamp was originally used. Can be used with a Map. Increases the range of the Map tracking ability by 8 meters . |
| — | Uncommon | Survivor | A small electrical wire. Both ends are heavily damaged like it has been forcefully torn out of its intended location. Can be tied around a Map to enhance its aura reading ability. Unlocks the ability to track exit gates . |
| — | Uncommon | Survivor | Scissors designed to easily cut through textiles. Increases healing speed by 10% . |
| — | Uncommon | Survivor | A mundane sponge used to soak up extra blood, providing easier access to wounds. Increases the Bonus skill check size by 20% . |
| — | Uncommon | Survivor | Not exactly a medical device, however it can be used to quickly and painfully close up a wound. Increases the chances of triggering a Skill Check by 10% . Increases progression bonus for succeeding Great Skill Checks by 5% . |
| — | Uncommon | Survivor | A pack of bandages that sticks to themselves without the need of clips for a faster patch-up that requires less readjustments. Adds 8 charges to the Med-kit. Increases healing speed by 5% . |
| — | Uncommon | Survivor | A portable but heavy spool of copper wire. Adds 12 charges to the Toolbox. |
| — | Uncommon | Survivor | Thick gloves which reduce manual dexterity but protect hands from injury. Prevents the Killer from being notified when sabotaging a hook with the Toolbox. |
| — | Uncommon | Survivor | A rudimentary cutting tool made from a jagged metal wire and two wooden handles. Increases the Toolbox's sabotage speed by 20% . |
| — | Uncommon | Survivor | Swivels provide bend and flexibility for bolts that are out of reach, deep within mechanical devices. Increases the Toolbox repair speed by 30% . |
| — | Uncommon | Survivor | Useful tool to clamp hoses or hold wires in place and prevent damage or injury. The distance at which your repairs can be heard is reduced by 8 meters . |