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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| — | Common | Survivor | A standard battery of unknown brand. Adds 2 seconds of use to the Flashlight. | |
| — | Uncommon | Survivor | A battery marked as "industrial strength." Adds 4 seconds of use to the Flashlight. | |
| — | Uncommon | Survivor | A thick glass lens that focuses the Flashlight beam to increase its intensity. Increases the range of the Flashlight beam by 25% . Decreases the width of the Flashlight beam by 15% . Increases the brightness of the Flashlight beam by 20% . Increases Blindness duration by 10% . | |
| — | Common |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Survivor |
| A thin wide lens in perfect condition. Designed to spread the Flashlight beam at the cost of reducing its range of effectiveness. Decreases the range of the Flashlight beam by 25% . Increases the width of the Flashlight beam by 25% . |
| — | Common | Survivor | A tiny Flashlight bulb that packs more wattage for a brighter, more powerful light beam. Increases the brightness of the Flashlight beam by 20% . Increases Blindness duration by 10% . |
| — | Uncommon | Survivor | A lens and reflector combo which can magnify a Flashlight's beam. Increases the brightness of the Flashlight beam by 30% . Increases Blindness duration by 15% . |
| — | Uncommon | Survivor | A filament bulb designed to extend a Flashlight battery's life. Decreases Flashlight battery consumption by 24% . |
| — | Common | Survivor | A leather strip wrapped around the Flashlight for more grip. Increases the accuracy of the Flashlight beam by 20% . |
| — | Common | Survivor | A damaged bulb that causes a spooky flickering effect. Causes the Flashlight to flicker. Increases the brightness of the Flashlight beam by 15% . Increases Blindness duration by 30% . Increases the spookiness just a little. |
| — | Very rare | Survivor | A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. Increases the range of the Flashlight beam by 25% . Increases the width of the Flashlight beam by 25% . Increases the brightness of the Flashlight beam by 30% . Increases Blindness duration by 15% . |
| — | Rare | Survivor | A chemical bulb that generates an intensely clear light. Increases the brightness of the Flashlight beam by 40% . Increases Blindness duration by 20% . |
| — | Rare | Survivor | A recent model of battery that lasts longer. Adds 6 seconds of use to the Flashlight. |
| — | visceral | Survivor | A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. Increases the brightness of the Flashlight beam by 50% . Increases Blindness duration by 25% . Increases Flashlight battery consumption by 12% . |
| — | Uncommon | Survivor | A rubber grip specifically fitting Flashlights for more grip. Increases the accuracy of the Flashlight beam by 40% . |
| — | Common | Survivor | The heat of its birthplace glows within this living rock. Decreases the Fog Vial cooldown by 5 seconds . |
| — | Very rare | Survivor | Blooming wisps of fog grasp at the environment, reaching farther and farther out. Increases maximum Fog Cloud size by 2 meters . |
| — | visceral | Survivor | One drop is enough to change the consistency of this strange elixir. Increases the Fog Cloud's opacity by 100% . Decreases the Fog Cloud's duration by 50% . Decreases the Fog Cloud's size by 25% . |
| — | Uncommon | Survivor | Pressure builds within the vial. Its contents beg for release. Decreases the Fog Cloud's expansion time by 1 second . |
| — | Rare | Survivor | The emerging fog clings to the air, overwhelming the senses for even longer. Increases Fog Cloud duration by 2 seconds . |
| — | Common | Survivor | Someone's thumb has worn off the initials once carved into it. Increases a key's charges by 1 . |
| — | Uncommon | Survivor | A chain of matte beads of various sizes used in praying rituals. Can be attached to the Key. Adds 15 seconds of use to the Key. |
| — | Uncommon | Survivor | The high-pitched scream gives a sense of urgency to everything. Decreases the time to channel a key by 35% . |
| — | Rare | Survivor | A gold token with a dull appearance. Both faces are smooth and void of any inscriptions. Can be attached to the Key using its jump ring to channel the key's aura reading ability. Reveals Survivor auras when within a 48 meter range. |
| — | visceral | Survivor | A blood-red amber striped with black veins. The amber is warm to the touch.Using this key reveals the Killer to you, and you to the Killer.Reduces aura reveal time by 6 seconds .Reduces number of charges by 2 . |
| — | Very rare | Survivor | This opaque piece of glass emits a dull vibrating noise. When the Key is used to unlock the Hatch, the glass token protects the Key from breaking, channeling The Fog's energy into the glass. Do not lose the Key when unlocking the Hatch, lose this add-on instead. |
| — | Very rare | Survivor | A mundane key ring in appearance with an unusual bluish dark sheen. The ring binds the Key to the user, preventing its loss even in the darkest of times. Do not lose the Key on death, lose this add-on instead. |
| — | Rare | Survivor | Four thin but sturdy cords, all masterfully wrapped around one another. Increases the duration of auras revealed by keys by 2 seconds . |
| — | Very rare | Survivor | An engraved wedding ring that emerged from The Fog and resonates with an indescribable and incomprehensible energy. The Obsession and yourself both see each other's aura at all times. Decreases your chances to be The Killer’s Obsession. |
| — | Common | Survivor | Some of the images seemed to jump right off the page. Increases the duration of auras revealed by maps for 2 seconds . |
| — | Uncommon | Survivor | A slimy, translucent substance with a ghastly lavender shade. This jelly from unknown origin is highly resistant to heat. Slows down the burning rate of the Map by 20% . |
| — | Uncommon | Survivor | It seems to set itself to the perfect distance every time. Increases a map's charges by 2 . |
| — | visceral | Survivor | Only those with absolute confidence dared to place their seal upon the map. The Killer's Aura is revealed within 8 meters of the beam of light.Reduces beam of light duration by 10 seconds .Reduces number of charges by 2 . |
| — | Rare | Survivor | A stamp carved out of sturdy blonde wood. The text found at the base is incomprehensible: "kw'zvre'od". Can be used with a Map. Increases the range of the Map tracking ability by 12 meters . |
| — | Uncommon | Survivor | A wooden stamp with a crosshatched rubber pad used to mark documents. It is unclear as to how or by whom this stamp was originally used. Can be used with a Map. Increases the range of the Map tracking ability by 8 meters . |
| — | Very rare | Survivor | When sparked near the map, new sigils appeared in unexpected locations. When using the map, all totems within range are revealed . |
| — | Rare | Survivor | Additional pieces of parchment hung loosely from the map, hastily affixed with tape. Increases the maximum range of a map by 8 meters . |
| — | Uncommon | Survivor | A small electrical wire. Both ends are heavily damaged like it has been forcefully torn out of its intended location. Can be tied around a Map to enhance its aura reading ability. Unlocks the ability to track exit gates . |
| — | Common | Survivor | A pack of bandages usually found in first aid kits. Adds 8 charges to the Med-kit. |
| — | visceral | Survivor | A pack of gel forming pads used to patch up heavily exudating wounds. Adds 16 charges to the Med-kit. |
| — | Uncommon | Survivor | Scissors designed to easily cut through textiles. Increases healing speed by 10% . |
| — | Common | Survivor | Medical quality tape used to close small wounds. Increases healing speed by 5% . |
| — | Uncommon | Survivor | A mundane sponge used to soak up extra blood, providing easier access to wounds. Increases the Bonus skill check size by 20% . |
| — | Common | Survivor | Disposable medical gloves to avoid cross-contamination. Increases the Bonus skill check size by 10% . |
| — | Very rare | Survivor | A white powder with coagulant properties. Apply the agent to a wound to stop it from hemorrhaging. Increases the efficiency when healing yourself with a Medkit by 15% . |
| — | visceral | Survivor | A mysterious fluid that reinvigorates both body and mind. Press the Secondary Action button while healing with the Med-kit to use the Anti-Exhaustion Syringe.The affected Survivor loses the Exhausted Status Effect upon use.Consumes the Med-kit on use. Exhausted prevents Survivors from activating exhausting perks. |
| — | Very rare | Survivor | A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. Increases healing speed by 15% . |
| — | Common | Survivor | A refined version of the putrid serum that’s mostly safe for human consumption. Mostly. Press the Secondary Action button while healing with the Med-kit to use the Refined Serum.Grants the Survivor 5% Haste and increases their field of view by 10 degrees for 20 seconds .Creates a blight trail behind the Survivor.Consumes the Med-kit on use. |
| — | Rare | Survivor | A sterile gauze used for a variety of wounds. Part of a total wound care system. Adds 10 charges to the Med-kit. |
| — | Uncommon | Survivor | Not exactly a medical device, however it can be used to quickly and painfully close up a wound. Increases the chances of triggering a Skill Check by 10% . Increases progression bonus for succeeding Great Skill Checks by 5% . |
| — | Uncommon | Survivor | A pack of bandages that sticks to themselves without the need of clips for a faster patch-up that requires less readjustments. Adds 8 charges to the Med-kit. Increases healing speed by 5% . |
| — | Rare | Survivor | A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use. Increases the chances of triggering a Skill Check by 15% . Increases progression bonus for succeeding Great Skill Checks by 10% . |
| — | Common | Survivor | Springs, screws and gears. Mostly unusable junk. Adds 8 charges to the Toolbox. |
| — | Uncommon | Survivor | A portable but heavy spool of copper wire. Adds 12 charges to the Toolbox. |
| — | Common | Survivor | A mundane rag. Suspiciously clean. Increases the Toolbox's repair speed by 20% . |
| — | Rare | Survivor | An adjustable wrench with a tough grip. Essential in any Toolbox. Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. |
| — | Rare | Survivor | A small hand saw mounted with a metal cutting blade. Increases the Toolbox's sabotage speed by 30% . |
| — | Uncommon | Survivor | Thick gloves which reduce manual dexterity but protect hands from injury. Prevents the Killer from being notified when sabotaging a hook with the Toolbox. |
| — | visceral | Survivor | This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory. Toolbox Repair action is replaced with Install Brand New Part .During the installation, you will be faced with a difficult Skill Check.Upon succeeding the Skill Check, the generator's required charges are reduced by 10 . This add-on is consumed after use. |
| — | Common | Survivor | Someone quickly painted what seems to be repair instructions on this piece of bark. Eliminates Skill Checks while repairing with the Toolbox. |
| — | Uncommon | Survivor | A rudimentary cutting tool made from a jagged metal wire and two wooden handles. Increases the Toolbox's sabotage speed by 20% . |