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Hello, today we have a nice stable version for you Bugfixes [*]Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. [*]Fixed LuaRendering rich text in game render mode being drawn above fog of war. [*]Fixed LuaSegmentedUnit::acceleration calculations in some situations. [*]Fixed LuaSplit…
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