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Look, I'll level with you: for every other game we've made, I'm laying out what our new game Tactical Breach Wizards has in common with it. But Floating Point is a weird little game, and this is frankly gonna be a stretch. But here goes: [*]It does feature some floating: when you knock someone through a window in Tactical Breach Wizards, you also cast slowfall on them to ensure a non-lethal takedo…