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Gunlocked is a game that keeps on giving, but as a solo developer there's a limit to how much I can give back. We're heading toward 1000 new players just this month, 3 years after release, and that means a fresh batch of feedback on Steam, social media, Discord, and even in my email. So I thought I'd take a moment to explain where I'm at as a solo developer, and how that affects development of my …