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ResolveResolveTree—
Grasp of the UndyingResolveKeystoneEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
AftershockResolveKeystoneAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
GuardianResolveKeystoneGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
DemolishResolveRow 1Your third attack against turrets deals bonus damage.
Font of LifeResolveRow 1Impairing the movement of an enemy champion heals nearby allied champions.
Shield BashResolveRow 1Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningResolveRow 2After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindResolveRow 2After taking damage from an enemy champion heal back some missing health over time.
Bone PlatingResolveRow 2After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
OvergrowthResolveRow 3Gain permanent max health when minions or monsters die near you.
RevitalizeResolveRow 3Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingResolveRow 3Gain Armor and Magic Resist when receiving crowd control.Data from Riot Data Dragon — Riot Games — third-party use under their Legal Jibber Jabber policy. Last updated .