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Updates & events
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Performance [*] The navigation mesh generates faster when dropping into a procedural level [/*][*] Optimized ‘Building Surfaces’ to make it a bit faster [/*][*] Optimized particle systems that stick to meshes (like when enemies are set on fire or killed). This improved performance a bit and hopefully fixes the new crash that some people have been experiencing. [/*] Audio Limiting [*] Fixed an issu…