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AssaultTeams fight to capture or defend two successive points against the enemy team. It's an inactive Overwatch 1 gamemode, also called 2CP.
Capture the FlagTeams compete to capture the enemy team’s flag while defending their own.
ClashVie for dominance across a series of capture points with dynamic spawns and linear map routes, so you spend less time running back to the battle and more time in the heart of it.
ControlTeams fight to hold a single objective. The first team to win two rounds wins the map.
DeathmatchRace to reach 20 points first by racking up kills in a free-for-all format.
EliminationDispatch all enemies to win the round. Win three rounds to claim victory. Available with teams of one, three, or six.
EscortOne team escorts a payload to its delivery point, while the other races to stop them.
FlashpointTeams fight across our biggest PVP maps to date, New Junk City and Suravasa, to seize control of five different objectives in a fast-paced, best-of-five battle!
HybridAttackers capture a payload, then escort it to its destination; defenders try to hold them back.
Payload RaceBoth teams get a payload to escort to the ending location while preventing the enemies from doing the same.
Practice RangeLearn the basics, practice and test your settings.
PushTeams battle to take control of a robot and push it toward the enemy base.
Team DeathmatchTeam up and triumph over your enemies by scoring the most kills.
WorkshopExperience custom and experimental gameplay, only in Custom Games.Data from OverFast API — Open-source community API — data scraped from Blizzard's official site. Last updated .