
How do you revive a teammate in R.E.P.O.?
Carry their head to the Extraction Point at the entrance of the level — once your team hits its cash quota and the point activates, every head waiting inside gets revived at once, at no extra cost.
Death isn't the end in R.E.P.O. — it just means someone has to carry your head home.
Pick up their head and haul it back to the Extraction Point at the entrance of the level. Once your team clears its cash quota and the point activates, every head sitting inside gets revived at once — there's no separate fee, no item to burn, just the extra trip while you're already juggling loot.
Dying in R.E.P.O. doesn't remove you from the level. You turn into a head that can still see and talk to other dead teammates, just not to anyone still alive, and that head behaves like any other object your co-op partners can grab: pick it up, carry it, drop it inside the Extraction Point's collection area, and wait for the point to trigger.
That trigger is the whole team's job, not a per-head cost. The point stays dormant until the quota is met, and the moment it lights up, it revives everyone stashed inside — one straggler or the entire squad, doesn't matter. There's no cap on how many times this can happen across a run, and it works the same way from your very first level onward, no unlock required.
Reviving mid-run, and what a wipe actually costs you
You don't always have to walk a head all the way back. The Defibro, a purchasable item, revives a teammate on the spot — the developers' own Steam changelog describes it emitting a stun shockwave on use and separately patched a lag issue tied to "a revive... in progress" for that item, which is the clearest official confirmation that it works as a field revive rather than a haul-back job.
What actually ends a run is the whole team going down before anyone reaches extraction. That's backed by both player guides and the developers' changelog, which patched a case where "all players died right as the truck left" let people keep playing without earning their cosmetic tokens — proof that a full wipe is meant to be a real failure state, not a formality.