Total War: ROME II – Empire Divided
PLEASE NOTE: This content requires the base game Total War™: ROME II to play.
• A new grand-scale Campaign Pack for Total War: ROME II
• Plunges players into the crisis of the third century, a critical turning-point for Rome
• Play as one of ten different factions across five cultural groups
• New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains
• New period-specific events, dilemmas and missions
• New Campaign features: Plagues, Cults and Banditry
• Restructured technologies and unique new buildings
The year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet.
Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.
To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast – but for how long?
The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…
Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?
Head over to the Total War academy page to learn what’s new in both Total War: ROME II and Empire Divided.
Playable Factions
Culture: The Divided Roman Empire
Cultural traits:
• Defenders of Civilisation: +15% morale for all units in own or allied territory
• True Rome: Roman factions share a major diplomatic penalty with other Roman factions
Rome
Faction leader: Aurelian
Faction traits:
• Iron Fist: -50% resistance to foreign occupation
• Marching Orders: +15% movement range for all armies
Gallic Rome
Faction leader: Gaius Tetricus
Faction traits:
• Romanisation: Public order bonus (max +6) from presence of Latin culture
• Administrators: -20% political action costs
Palmyra
Faction leader: Queen Zenobia
Faction traits:
• Enlightenment Ruler: +20% research rate
• Piety: -4 Banditry for each cult building (all regions)
Culture: Germanic Kingdoms
Cultural traits:
• Terrors of the night: Can always choose to fight night battles
• Looters & Raiders: +150% income from raiding and sacking
Saxones
Faction leader: King Sigeric
Faction traits:
• Voyagers: +20% movement range for all fleets
• Settlers: -50% building conversion costs (all regions)
Gothi
Faction leader: Cannabaudes
Faction traits:
• Horsemanship: -20% recruitment costs for all cavalry units
• Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces)
Marcomanni
Faction leader: King Burkhard
Faction traits:
• Tribal Conquerors: +20% morale for all units vs Barbarian Tribes
• Ambushers: +50% chance of successfully launching an ambush
Culture: Eastern Empires
Cultural traits:
• Centralised Authority: -5 Banditry (all provinces)
• Silk Road: +20% income from all commerce buildings (all regions)
The Sassanids
Faction leader: Hormizd
Faction traits:
• Local Dominance: minor diplomatic bonus with Eastern & Nomadic factions
• Aswaran: +20% charge bonus for all cavalry units
Armenia
Faction leader: Narseh
Faction traits:
• Noble Guard: +3 experience ranks for commander’s unit
• Westward: Minor diplomatic bonus with all Roman factions
Culture: Nomadic Tribes
Cultural traits:
• Nomadic archers: +25% ammo for all ranged units
• Warlike people: +3 army recruitment slots in home province
Alani
Faction leader: Nikanuur
Faction traits:
• Horse lords: +2 experience ranks for nomadic cavalry recruits (all provinces)
• Steppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribes
Culture: Britannic Celts
Cultural traits:
• Heroic culture: +20% charge bonus