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Updates & events
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[*] Updated engine to Godot 3.6. [*] Updated Steamworks to 1.62. [*] Improved performance of burnfinding on single-core-bound systems. [*] Improved performance of pending collision tests. [*] Improved physics performance. [*] Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD …