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| Boss | Instance | Order | Lore |
|---|---|---|---|
| K.U.-J.0. | Operation: Mechagon | 6 | As the respository for the city's refuse, the Under Junk is a prime target for gnomes from Bondo's gang who intend to steal valuable mechanical components. While Trash Mistress Wendy Cogsworth ceaselessly sorts the city's junk, her loyal guard dog, K.U.-J.0., keeps out unwelcome intruders--mechagnomes and adventurers alike. |
| Operation: Mechagon | 7 | Beautiful and dangerous, Head Machinist Sparkflux's metallic gardens are designed for both recreation and retribution. With a flick of a switch, the idyllic scenery transforms into a death trap from which no interloper can escape. | |
| Operation: Mechagon | 8 | As maniacal as he is brilliant, King Mechagon despises all organic life. With his mechoriginator primed and ready, nothing stands in the way of his scheme to purge the curse of flesh from Azeroth and mechanize the entire world. | |
| The Eternal Palace | 1 | A master of both martial and magical arts, Abyssal Commander Sivara has ruthlessly led Azshara's vanguard to countless victories. | |
| The Eternal Palace | 2 | Summoned from depths unknown, the Blackwater Behemoth lurks in an abyss so dark that not even the naga dare to venture into it. Only Azshara is capable of taming the beast, and she has trained it to faithfully guard her treasures. | |
| The Eternal Palace | 3 | Using her handmaiden as a willing sacrifice, Azshara has forged into being an elemental of storm and magic. Powered by the soul of the devoted vassal, the resulting monstrosity is the avatar of Azshara's radiance. | |
| The Eternal Palace | 4 | Priscilla Ashvane's relentless pursuit of power has ultimately led her to the Eternal Palace and into a dark pact with Queen Azshara. But what Ashvane receives in return for her loyalty may be more than she bargained for. | |
| The Eternal Palace | 5 | Orgozoa tends to Azshara's hatchery, preparing for the day her incubating horrors are unleashed upon Azeroth. | |
| The Eternal Palace | 6 | For ten thousand years, the Queen's Court has never failed to enforce the word of Azshara. Now, the queen's most powerful servants stand ready to fulfill her final decree. | |
| The Eternal Palace | 7 | The harbinger for the end of days, Za'qul shreds the last vestiges of sanity from a world in chaos, laying the foundation for Azeroth's new master. | |
| The Eternal Palace | 99 | Queen of the Naga, Empress of Nazjatar, and one of the most powerful entities Azeroth has ever known, Azshara has plotted and schemed for millennia in preparation for this fateful moment. Now, with all the pieces in place, the time has finally come to reveal her end game. | |
| Ny'alotha, the Waking City | 1 | Despite all his precautions, Wrathion could not avoid succumbing to the madness that claimed his father. With his mind twisted by N'Zoth, he believes that the only way he can truly defend Azeroth is to rule it in the Old God's name. A prince no longer, Wrathion now takes his rightful place as the Black Emperor. | |
| Ny'alotha, the Waking City | 2 | As the ancient aqir arose from the desert sands, their prophets set about the construction of an obsidian destroyer imbued with the essence of the Old Gods. Driven by an insatiable thirst for magic, Maut consumed the mana of its creators once it awoke and left their corpses to rot under the scorching sun of Uldum. | |
| Ny'alotha, the Waking City | 3 | A master of illusion, Skitra delights in terrorizing his victims as he breaks their perception of reality. Those who fail to see through his deceptions become lost in Ny'alotha for eternity. | |
| Ny'alotha, the Waking City | 4 | Few can resist the whispers of the Old Gods, but those who do find themselves at the "mercy" of Dark Inquisitor Xanesh. A cruel and sadistic torturer, Xanesh prides herself on slowly carving the sanity away from those in her charge until all that remains is unwavering devotion to N'Zoth. | |
| Ny'alotha, the Waking City | 5 | Locked in a contest of wills, the generals Ka'zir and Tek'ris constantly vie for dominance over their fellow aqir. As they wrest control away from one another, the hive shifts its tactics and obeys each of their commands with fervent loyalty. | |
| Ny'alotha, the Waking City | 6 | One of N'Zoth's most nightmarish creations, Shad'har the Insatiable feasts on the corrupted carcasses that the Old God's minions discard into its domain. Tormented by ceaseless hunger, Shad'har's body twists and mutates with every corpse it devours. | |
| Ny'alotha, the Waking City | 7 | The grotesque amalgam of flesh known as Drest'agath slumbered beneath Ny'alotha for millennia until being awakened by N'Zoth's return. Now she rises like a revolting boil, ready to burst and spread her vile pestilence across Azeroth. | |
| Ny'alotha, the Waking City | 8 | Following its defeat in the Emerald Nightmare, Il'gynoth retreated into the depths of Ny'alotha to regain its strength. Now it has fused with the city's architecture and spreads across the Black Empire like a creeping infestation. As Il'gynoth's corrupting flesh grows ever larger, so does its power. | |
| Ny'alotha, the Waking City | 9 | Obsessively wielding the power that N'Zoth has granted her, Vexiona has amassed a cult of worshippers who covet the gifts of the Void. From high atop her temple within the Black Empire, she transforms her most devout followers into unstoppable horrors. | |
| Ny'alotha, the Waking City | 10 | As he bravely fought to save the Chamber of Heart, Ra-den was pulled into Ny'alotha where he has fallen victim to N'Zoth's whispers. The despair he harbored for so long has overwhelmed the last of his hope, rendering his corruption complete. Now the former Highkeeper will stop at nothing to do the Old God's bidding. | |
| Ny'alotha, the Waking City | 11 | At the center of Ny'alotha stands a dread mountain of flesh, teeming with eyes and tendrils of unfettered corruption. Madness itself seeps from the writhing mass, eroding the sanity of all who approach it. This is the heart of the Black Empire, N'Zoth's seat of power, the body of a god. | |
| Ny'alotha, the Waking City | 12 | From his titan-forged prison deep beneath the waves, N'Zoth spent eons subtly spreading his influence across Azeroth. Now free from captivity, the Corruptor reveals his true form as he enacts his ultimate plan to make his vision of the Black Empire our new reality. If he is not stopped, all we have ever known will be remade in the image of his eternal madness. | |
| The Necrotic Wake | 1 | The corpulent mass of rotting flesh known as Blightbone was lovingly constructed by Surgeon Stitchflesh. Now the abomination is eager to be unleashed on the Temple of Courage. | |
| The Necrotic Wake | 2 | Amarth oversees the harvesting of corpses from atop the undead monstrosity Bonefang, flying above the battle. The sadistic commander destroyed the Hand of Courage, and now comes for their Paragon. | |
| The Necrotic Wake | 3 | Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars. | |
| The Necrotic Wake | 4 | From atop the flying ziggurat Zolramus, Nalthor the Rimebinder commands the forces attacking Bastion. The conniving lich plans to rain frozen magic and death on the pristine lands of Bastion. | |
| Plaguefall | 0 | The exact nature of the plagues and oozes disgorged by the House of Plague's fall may never be deciphered, but the collection of slimes and flesh that became Globgrog will guard this treasure fanatically. | |
| Plaguefall | 2 | The destruction of the House of Plagues and the slime eruptions left in its wake will not stop the presumed genius of Doctor Ickus and his deranged experiments. | |
| Plaguefall | 3 | Domina Venomblade believes the instrument of her revenge for the fall of the House of Eyes rests with Plaguefall. No one, not even her former allies will keep her from gaining the weapon hidden in these ruins. | |
| Plaguefall | 4 | It was believed that Margrave Stradama was destroyed in the explosion that brought down her house. In truth the explosion transformed her into a monstrous new form, driving her mad, and leaving her at the heart of the fallen House of Plagues. | |
| Mists of Tirna Scithe | 1 | Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants. | |
| Mists of Tirna Scithe | 2 | Tirna Scithe is defended by force of arms, but also cunning. The playful Mistcaller has used the mists to confuse and disorient invaders. With the Drust attack the Mistcaller cannot easily tell friend from foe, and only after her puzzles and games are defeated can you safely reach the heart of Tirna Scithe. | |
| Mists of Tirna Scithe | 3 | The gorm have been chewing at the edges of Ardenweald, devouring desiccated husks of the dead. The beast called Tred'ova has gorged herself on something far more precious, the wildseed of Lakali, loa of knowledge. Now that Tred'ova has tasted the loa's power and wisdom, she hungers for more than survival. | |
| Halls of Atonement | 1 | Sinstones are meant to be inert records of past transgressions. The machinations of the depraved venthyr have allowed Halkias, a massive golem, to grow from the power of neglected sinstones. The Lord Chamberlain's forces have struggled to contain it, splitting its anima across multiple sinstone golem shards. | |
| Halls of Atonement | 2 | The mighty stoneborn known as Echelon has always held outsiders, especially mortals, in contempt. He watched the Halls of Atonement from the sky and will crush any who attempt to transgress the threshold. | |
| Halls of Atonement | 3 | Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. This is where the High Adjudicator Aleez presides over a congregation of spirits, spreading the dark word of Sire Denathrius to the undeserving. | |
| Halls of Atonement | 4 | The Lord Chamberlain climbed steadily and mercilessly through the ranks of venthyr society, becoming a Harvester by aiding in the capture of the rebellious Accuser. Now he rules the Accuser's halls, hoarding anima and turning the sacred process of atonement to his own deviant purposes. | |
| Spires of Ascension | 0 | While kyrian aspirants had to wait patiently during the anima drought for their overdue ascension, the Forsworn have been unafraid to grant their faithful wings. Kin-Tara proved herself to the dark kyrian and learned to dominate the sky as soon as she ascended. While she stands, the Spires of Ascension will belong to Devos. | |
| Spires of Ascension | 2 | Ventunax is one of the deadliest Forsworn constructs, originally designed to test the courage of kyrian aspirants. The Praetorian's movements are so quick she can seem to disappear before her enemies' eyes. | |
| Spires of Ascension | 3 | Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat. | |
| Spires of Ascension | 4 | Devos was the very symbol of loyalty until a soul with a troubling past arrived in Bastion. Her doubt overwhelmed her until she fell into open rebellion, aided by the darkest powers of the Shadowlands. Seizing the Spires of Ascension is just the first step, and the destruction of the Archon is now within her grasp. | |
| Theater of Pain | 1 | Champions are not fighting just anyone. First contenders fight among themselves to see which are worthy. Dessia the Decapitator, Paceran the Virulant, and Sathel the Accursed have brought their disparate fighting styles together to knock out other contenders. They will crush any who stand between them and the title match. | |
| Theater of Pain | 2 | As hungry for victory as he is for new parts, Gorechop is ready to show the House of Constructs can build the better warrior. Since arriving in Maldraxxus, he has earned every piece of his body, but he is not above finding something new on a challenger. | |
| Theater of Pain | 3 | Xav has fought and defeated so many foes that there is a line of contenders battling for their turn. If someone can make their way past them, Xav will relish a worthy challenge. | |
| Theater of Pain | 4 | Kul'tharok is a master of the necromantic arts and shows that brute force is not the only way to the top. The path to victory is through his maze of magic portals, and then past his necrotic onslaught. | |
| Theater of Pain | 5 | Endless battles and endless victories, Mordretha has bested every opponent who has challenged her. In life she was a master of dark magic and her time in Maldraxxus has only expanded that knowledge. Is this the title match the Theater of Pain has been waiting for? | |
| De Other Side | 1 | Even the presence of Hakkar the Soulflayer has caused turmoil on Azeroth. Violence and plague mark his blood and his immeasurable power. His faithful fought for him till death, and beyond. Giving up power has never been his way, even when it is not his own. | |
| De Other Side | 2 | Absolute honesty and trust are what makes Millicent and Milhouse Manastorm such a power couple. Well, honesty, trust, staggering magic and experimental technology. Combining these four elements in perfect harmony makes the Manastorms the most deadly, dangerous and disastrous couple anywhere. | |
| De Other Side | 3 | Dealer Xy'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings. | |
| De Other Side | 4 | Father of Sleep, Son of Time, the Night's Friend, Mueh'zala ushered the dead of Azeroth long before Bwonsamdi made his first deal. He knows a god should rule, not beg for servants and worshipers. The plans he laid in ancient times to reclaim that power are coming to fruition, once he deals with his rebellious replacement. | |
| Sanguine Depths | 1 | Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house. | |
| Sanguine Depths | 2 | Many venthyr consider the torment of their charges and the extraction of sins and anima their sacred duty. The creature known as Executor Torvald being set as warden and allowed to take its sick pleasure in torturing the prisoners here shows the depravity Revendreth has fallen to. | |
| Sanguine Depths | 3 | There are only a few old enough to know if Grand Proctor Beryllia learned her ruthless form of study in Revendreth or if she never truly gave up that particular sin. The cruelty she used to master the magic of anima has been turned on a very peculiar new prisoner, the naaru Z'rali. She will command this creature's Light no matter what it costs her prisoner. | |
| Sanguine Depths | 4 | General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master. | |
| Castle Nathria | 1 | Tasked with guarding Castle Nathria's entry hall, the blind monster Shriekwing locates her victims with horrifying cries that reverberate off the chamber's walls. The last sound heard by trespassers in the Grand Walk is the monster's cry as she descends upon her prey. | |
| Castle Nathria | 2 | Sire Denathrius seldom engages in the hunts himself, but Altimor makes certain the master has the finest beasts should he ever choose to indulge. Margore, Bargast, and Hecutis has been trained longer than most beasts have existed, and each is ready to deliver the Huntsman's wrath to any in his domain. | |
| Castle Nathria | 3 | In the sinister confines of Castle Nathria, souls are being tortured not to redeem their sins, but to amplify them. The prideful Prince Kael'thas has been burdened with the sins of others, and his pain and hatred are channeled to make him a powerful weapon. This has imperiled his soul like no other, and it must be saved--if only to keep it from being unleashed upon the Shadowlands. | |
| Castle Nathria | 4 | Not everyone in Castle Nathria is loyal to Sire Denathrius. Some simply saw an opportunity and exploited it to their own ends. Artificer Xy'mox has worked with Denathrius but is mostly concerned with getting the better end of the deal, which may require the end of Nathria's invaders. | |
| Castle Nathria | 5 | The devourers consume anima wherever they can find it. With drought afflicting the Shadowlands, it is no surprise that the hungriest and most dangerous of the devourers is drawn to the abundant store of anima here in the depths of Castle Nathria. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .