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| Boss | Instance | Order | Lore |
|---|---|---|---|
| Kyrioss | The Rookery | 0 | Stormguard Gorren's stormrook, though corrupted by void magic, still loyally fights by his side. And, if anything gets in his way, Kyrioss will dutifully tear them apart. |
| The Rookery | 2 | Once Stormward Baelgrim's second, Stormguard Gorren has been corrupted by void magic, causing his hate for Baelgrim to fester. Using his newfound void powers, he seeks to overrun the Stormperch and command his own army of Voidriders created from corrupted Stormriders. | |
| The Rookery | 3 | A grotesque amalgamation of corrupted stormriders, this towering mass of void power knows only pain and how to inflict it. Taking it down is the only way to cleanse the Stormperch and its rookery. | |
| The Stonevault | 0 | Defense protocols engaged! Earthen Defense and Neutralization Automaton is active. Informal nomenclature: E.D.N.A. This golem has contingencies for any potential intruder. Killing skardyn is its primary directive, but any unauthorized intuder is sufficient for a lethal response. | |
| The Stonevault | 0 | The High Speaker spent countless years attempting to restore the Awakening Machine. One failed attempt resulted in a new horror: a golem infused with skardyn corruption. Crystals augment its elemental configuration. Though it barely communicates its alien mindset, its hatred for all creation is undeniable. | |
| The Stonevault | 0 | Master Machinists focus on complex work at prestigious worksites. Brokk and Dorlita have worked as a team for as long as anyone can remember. Granted, Brokk's productivity is slipping, but both are authorized to defend their site with direct and efficient displays of violence. | |
| The Stonevault | 4 | Eirich has been deposed, his authority seized! Overwhelmed, he fled to the innermost sanctum of the Stonevault. Yet in his machinations, he succumbed to transformation: Void energy from a malfunctioning artifact corrupts his living stone! Mystical revelations now shatter his sanity. | |
| The Dawnbreaker | 1 | The new leader of the Order of Night, Shadowcrown forged an alliance with Azj-Kahet and masterminded an audacious plan to steal the flagship Dawnbreaker. A former ardent from the Priory, she has become consumed by the darkness of Beledar's Shadow. | |
| The Dawnbreaker | 2 | Anub'ikkaj is one of Queen Ansurek's most brilliant tacticians. A meticulous planner known for creative use of indigenous resources. His soldiers are fanatically loyal. | |
| The Dawnbreaker | 3 | A winged horror from the depths of Azj-kahet. Rasha'nan is Queen Ansurek's secret weapon to destroy the Arathi should her armies fail to conquer Mereldar. | |
| Ara-Kara, City of Echoes | 1 | Deserted when Ara-Kara fell to ruin, the creature known as Avanoxx started as nothing more than a humble spider. Years of isolation in an area ripe for feeding have left her free to grow, overseeing her children, her followers, and her territory with unmatched size and ferocity. | |
| Ara-Kara, City of Echoes | 2 | While Anub'zekt has not yet earned his own ascension, he has been granted the honor of overseeing the Ara-Kara harvesting operation. Fiercely tactical and immensely strong, Anub'zekt will not hesitate to step in should his forces prove insufficient in their defense of Ara-Kara. | |
| Ara-Kara, City of Echoes | 3 | As one of Ansurek's ascended, Ki'katal has been charged with overseeing the harvest of Black Blood from the very feet of the Queen's own citadel. Harsh and unrelenting, Ki'katal will stop at nothing to see the harvest continue, utilitzing every enhanced ability at her disposal. | |
| Cinderbrew Meadery | 1 | Barkeep and brew master for the meadery, Aldryr has more than mead on tap. Anyone who messes with the Cinderbrew Meadery's new management messes with Aldryr, and he has many friends in low places. | |
| Cinderbrew Meadery | 1 | The product of an industrial accident, mead elemental I'pa is as angry about its existence as it is about its meadery being disturbed. It is the full-bodied embodiment of the fiery punch of cinderbrew mead, and will lay anyone who tangles with it out flat. | |
| Cinderbrew Meadery | 1 | Benk's qualifications for beekeeping may be dubious, but he does seem to have a knack for controlling bees and streamlining honey-extracting operations. But, his tampering has limited the bees' freedom and sacrificed the mead's quality, and this cannot stand. | |
| Cinderbrew Meadery | 1 | Savvy businesswoman Goldie Baronbottom knows a good opportunity when she sees it--like the Cinderbrew Meadery. After barging in and swindling Wenbrandt out of business, Goldie mostly lets her cronies do the work. Even so, she's not afraid to roll up her sleeves and wallop do-gooders herself. | |
| Nerub-ar Palace | 1 | Queen Ansurek's evolutionary experimentation created a number of monstrous guardians for her throne, none more voracious than Ulgrax the Devourer. Driven mad by endless hunger, Ulgrax is now the ravenous protector of Queen Ansurek's court. | |
| Nerub-ar Palace | 2 | In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming. | |
| Nerub-ar Palace | 3 | Sikran established himself as an arrogant duelist within Queen Ansurek's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten his queen fall before the throne's might. | |
| Nerub-ar Palace | 4 | Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous, winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage. | |
| Nerub-ar Palace | 5 | Deep within the bowels of the queen's palace, Broodtwister Ovi'nax conducts abominable experiments with the black blood found in Azj-kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects. | |
| Nerub-ar Palace | 6 | Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy... | |
| Nerub-ar Palace | 7 | Scarab Lord Anub'arash and Skeinspinner Takazj are Queen Ansurek's most trusted advisors, yet these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each also fights to ensure their counterpart doesn't survive. | |
| Nerub-ar Palace | 8 | After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling, Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal... | |
| City of Threads | 1 | Orator Krix'vizk of the Fifth Strand desires nothing more than ascension, and spends his days extolling the virtues of Queen Ansurek in hopes of gaining her favor. Despite his obsession, he is not without his defenses. Should any cross the Orator, they will find the sound of his bark is far, far worse than his bite. | |
| City of Threads | 2 | Twins Nx and Vx were born together, raised together, and trained in the ways of subterfuge and assassination together. A deadly pair, they earned their ascension together as well. Together they now serve as Fangs of the Queen, taking out any would-be threats to Ansurek's reign with relish. | |
| City of Threads | 3 | The Grand Splicer's evolutionary experiments often result in by-products of waste and sludge. This abhorrent glop may appear useless to some, but to Izo's clever ingenuity, it offers excellent material components for more experiementation--and a vicious monstrosity waiting to come to life. | |
| City of Threads | 4 | Evolution has long been a central part of nerubian life, and none possess greater passion or mastery of this process than Izo. Granted the methods of ascension by Ansurek, Izo pursues this path of perfection with determination, and little concern for who she serves, to what end, or at what cost. | |
| Dire Maul - Warpwood Quarter | 0 | Dire Maul's warped energy drew Lethtendris from afar, giving her hope of satisfying her unbearable craving for arcane magic. Using the sinews and ligaments of sacrificial victims, she constructed a web to siphon the corrupt power out of the east wing. To her delight, she discovered that the device has the capacity to gather vast reserves of overwhelming strength, enough to destroy all of her enemies. | |
| Dire Maul - Warpwood Quarter | 2 | When the satyr Zevrim Thornhoof sought to control the elementals in Dire Maul, he focused on Hydrospawn, who calmly resided in the pool beneath his altar. As he performed his profane sacrificial rituals, the elemental grew agitated and restless, striking out at Thornhoof's demonic minions. As the years passed, Thornhoof used his victims' energies to whip Hydrospawn into unbridled fury, little by little binding its will to the satyr's commands. | |
| Dire Maul - Warpwood Quarter | 3 | Desperate to show his worth to the Burning Legion, Zevrim Thornhoof told his masters he could enslave the formidable ancients who still roamed Dire Maul. When his own power proved insufficient, Thornhoof turned to other living creatures for additional energy, butchering them atop his sacrificial altar and harvesting their essence in their final, agonizing moments. | |
| Dire Maul - Warpwood Quarter | 4 | Alzzin the Wildshaper seeks nothing less than the total corruption of Feralas, but until he discovered the Shrine of Eldretharr in Dire Maul, he had little success. With the power of enslaved ancients at his command, Alzzin concentrated the vitality of the surrounding forest into his lair, allowing him to manipulate it at will. | |
| Dire Maul - Gordok Commons | 10 | Mol'dar is a zealously loyal guard from the Gordok ogres. He is convinced King Gordok gifted him with a pair of enchanted gauntlets that have enabled him to become his people's arm wrestling champion for six years running. In truth, King Gordok threw the powerful armor away; Mol'dar simply found it first. | |
| Dire Maul - Gordok Commons | 11 | On more than one occasion, skulking assassins have met their doom after accidentally disturbing Kreeg's ale mug. Though he's often passed out drunk on duty, nothing rouses the ogre into a berserker fury faster than the sound of his precious drink splattering on the stone floor. | |
| Dire Maul - Gordok Commons | 12 | Ever since Cho'Rush the Observer told him he was destined to meet a mate while on duty, Fengus has spent almost every waking moment patrolling Gordok territory. | |
| Dire Maul - Gordok Commons | 13 | Some might think Slip'kik is merely cautious, but he's also lazy. Rather than challenge King Gordok directly, Slip'kik tinkers with traps and old, broken magical devices, hoping to eventually deliver a coup de grace without an ounce of risk or a drop of sweat. | |
| Dire Maul - Gordok Commons | 14 | Even among ogres, Captain Kromcrush is infamous for his hair-trigger rage toward anyone who dares to insult him or King Gordok. He crushes dissent ruthlessly, but he has still less patience for those who continue to spread the rumor of his torrid affair with a gnoll long ago. | |
| Dire Maul - Gordok Commons | 15 | Cho'Rush doesn't usually take sides, but when Ulrok was rising to power, it was clear there was nobody who could challenge him. The king quickly appointed Cho'Rush as his chief advisor, believing that his twin heads would make him twice as resourceful as the average ogre. | |
| Dire Maul - Gordok Commons | 16 | To rule the Gordok ogres, one must simply proclaim oneself king... and then destroy all who might disagree. King Gordok--then merely known as Ulrok--solidified his power by convincing a dozen of his people's strongest warriors to challenge the king at the same time. The wild melee left most of the contestants dead or wounded, and Ulrok's blade easily cut down the survivors and the battle-weary king. To this day, Gordok ogres speak in hushed tones about the "Day of Da Blood." | |
| Khaz Algar | 0 | The ethereals of K'aresh first witnessed this destructive maw of the void after Dimensius's attack. They believe Reshanor has manifested as their eternal punishment - for it comes back around to keep eating them and their planet as he grows infinitely bigger over the years. | |
| Khaz Algar | 1 | Barely functional or even remembered, Kordac's disrepair forces him to remain a dormant observer. Even upon detecting the void somewhere below, he was forced into inaction. But that's changed. The unidentifiable lifeforms who have arrived to the Isle of Dorn are powerful enough to potentially pose a threat to Azeroth. And so he stands against us. And so we stand against him. | |
| Khaz Algar | 2 | An abomination birthed from void-tainted remnants of Skardyn, the Aggregation of Horrors stands as a unified monstrosity. This dread entity is poised to unleash its terrifying plague upon The Ringing Deeps. | |
| Khaz Algar | 3 | The sea floor hides horrors beyond our imagining. Hallowfall's proximity to the Undersea brings it near the reach of creatures of the deep, and the kobyss are only eager to take advantage. Their summons raise Shurrai, Atrocity of the Undersea, to wreak havoc on their hunting grounds. Shurrai is an amalgamation of the worst terrors and putrefying flesh of the abyssal depths, and the Arathi will need all the help they can get to stop it. | |
| Khaz Algar | 4 | Long has this deepwalker strode through the chasms and legends of Azj-Kahet. His voice an earthquake, his will diamond, his strength adamant. Yet now he comes before Azj-Kahet, contaminated by the dark pustules of the black blood, in need of a good death. Who will rise to face him? | |
| Khaz Algar | 5 | Once a source of pride for the Bilgewater Cartel, this mech was a force to be reckoned with in the Demolition Dome. A pinnacle of goblin innovation... until someone forgot to give it an oil change. Now the King of the Demo Dome has gone haywire, running amok and threatening to unleash havoc upon the citizens of Undermine. | |
| Stratholme - Service Entrance | 0 | While she lived, Anastari took what she wanted, no matter the cost. Death has done little to change that. Her soul ripped from her body, Anastari became a banshee, and she has abandoned her love of material trinkets in favor of possessions of a far more sinister kind. | |
| Stratholme - Service Entrance | 1 | Nerub'enkan was a fearsome warrior during the War of the Spider. Ultimately, she succumbed to her wounds and was raised into undeath as an obedient minion of the Scourge. Now the nerubian guards a ziggurat in Stratholme as fiercely as she defended her home in life. | |
| Stratholme - Service Entrance | 3 | Maleki was among the first to join the Cult of the Damned, showing tremendous aptitude in harnessing the chill of the grave. Driven by an insatiable desire for power, the mage fervently hones his skills in dark magic to prepare for when he will be remade as a lich. | |
| Stratholme - Service Entrance | 4 | Barthilas was among those innocents purged by Arthas and his forces during the Culling of Stratholme. The Lich King eventually raised the former magistrate from the grave and commanded the hulking undead monstrosity to guard his ruined home. | |
| Stratholme - Service Entrance | 5 | Ramstein is one of the Scourge's most infamous abominations, a horror stitched together from numerous corpses and empowered by a ceaseless hunger. This monster committed unspeakable atrocities on countless innocent souls when Scourge forces overran Stratholme. | |
| Stratholme - Service Entrance | 7 | Aurius's fall from grace was precipitous. Failing to exact retribution from his corrupted father, Baron Rivendare, the former paladin was not granted peace in death. He was tragically reforged into an instrument of the Scourge, the evil he had once sworn to defeat. | |
| Liberation of Undermine | 1 | Vexie Fullthrottle has been paving a path of terror through the hearts of anyone her gang encounters. Answering Gallywix's call for aid, she and her crew are here to repay an old favor, and add a few new grease stains to Undermine's streets. | |
| Liberation of Undermine | 2 | Throughout history there have been many epic wars, but none more explosive than the rivalry between the galvanic gorilla Torq the Tempest, and the molten mechasaur Flarendo the Furious. Tonight, all bets are off when these two champions clash in the cauldron for a showdown that threatens to tear Undermine in two! Witness the carnage or be the shame of goblin kind. | |
| Liberation of Undermine | 3 | Rik Reverb loves the boom of an explosion, the crackle of a firework and most importantly, the sound of his own voice. From his flying sonic resonator, Rik serves as Gallywix's partying promoter by enthralling the citizens of Undermine with addictive and deadly goblin beats. | |
| Liberation of Undermine | 4 | It could be said that no city service is more essential than garbage collection... or at least that's what Stix Bunkjunker would like you to believe. Stix and his cleanup crew have been finding inventive ways to dispose of the city's unwanteds and unmentionables for as long as anyone can remember. | |
| Liberation of Undermine | 5 | As one of Gallywix's top minds, Sprocketmonger Lockenstock cannot say no to innovation, meaning that his list of inventions stretches far longer than the conveyor belts in his refinery. Constantly looking to simultaneously cut both corners and costs, Lockenstock's always searching for new markets to test out his gadgets. | |
| Liberation of Undermine | 6 | The One-Armed Bandit is the premiere slot machine in Gallywix's casino. All the delightful device asks is that you play fairly and don't cheat. The rules by which it determines this are an enigmatic mystery, although the one-armed punishment it dispenses cannot be missed. | |
| Liberation of Undermine | 7 | Buddies from the day they were born, Mug'Zee's two heads are the topper of a giant hulk of an ogre enforcer, specifically hired by Gallywix to oversee his casino's day-to-day activities. In recent weeks, Mug'Zee's been reassigned to keep anyone and everyone out of the Gallagio's innermost chambers. | |
| Liberation of Undermine | 8 | Having taken a 'strategic retreat,' Jastor Gallywix holed up in the halls of the Gallagio. Whatever Gallywix has been working on, it's guaranteed to be powerful, deadly, and capable of crushing any who oppose him. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .