Caricamento
Updates & events
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Over the past few weeks, I’ve been focused on polishing the game and preparing it for the upcoming demo. A lot of the recent work has been about making the gameplay feel smoother, clearer, and more complete. Since the last update, I’ve worked on: [*] gamepad support [/*][*] bug fixes and general polish [/*][*] weapon and ability reworks [/*][*] tutorial system [/*][*] options menu [/*][*] tooltips…