Caricamento
Updates & events
Since Hellcard is going to be a multiplayer game, it's crucial to get the netcode right. We want to squeeze as much as we can from the available solutions and that calls for a lot of testing ːarchduckː Testing, testing, and then some testing on top of it That's why a few weeks ago we have started tests with the players over at our Discord Sneak Peek channel . Testing raw net code is no fun, which …