Caricamento
Updates & events
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Changelog [*]Added function " void ThePresident.SpawnZombiesInVolume(int &in iValue, Vector &in vMin, Vector &in vMax, bool ignoreplayers = false) " [*]Added function " SetEntityInfo " and GetEntityInfo for CBaseEntity class. [*]Added a new AS function called " SetVoice " for CTerrorPlayer, this will override the player voice while they are alive. Once respawned, it will reset. Can be overridden a…