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The demo for Crit Happens! is live once again! After taking down the demo to work on a combat overhaul, I'm finally ready to make the demo public again. I've spent a long time re-working systems, fleshing out the game's mechanics, and polishing what I could following player feedback. A lot has changed since the last time the demo was up, so I'm hoping for a lot of new feedback! Updates [*] Combat …