Caricamento
22 of 315 entries
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Killer | chasingtrickery | Whenever you vault a Window, it is blocked for Survivors for …s. You basic-vault Windows …% faster. Only 1 Window can be blocked at a time. | |
| Killer | trickeryobstruction | When an Exit Gate is opened, once per trial, when you hook a Survivor, both Exits are blocked for …s. You see the Auras of Survivors within Exit Thresholds. | |
| Killer | trickery | Whenever a Generator is completed: You see the Auras of all Windows for …s. All Windows are blocked for Survivors for …s. | |
| Killer | trickery | Whenever the Obsession takes damage, for …s: Your Terror Radius is set to …m. The Obsession has your Terror Radius. You gain …. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer | trickerytracking | Whenever a Survivor finishes healing another, they scream. Then, until they take damage, while they are at least …m away from that Survivor: They gain …. They see that Survivor's Aura. |
| Killer | trickery | Your Terror Radius is …% larger. |
| Killer | chasingtrickery | Whenever you hook the Obsession: You gain …% … for …s. You gain … for …s. Whenever the Obsession is unhooked, the Survivor who unhooked them becomes the Obsession. |
| Killer | trickery | When the trial starts, a Dull Totem ignites. Whenever a Survivor is unhooked while you are at least …m away, earn … Token, up to …: 2 Tokens | …s after hooking a Survivor, gain …% … for …s. 3 Tokens | Survivors gain …. 5 Tokens | You can Kill downed Survivors. |
| Killer | trickery | When the trial starts, 2 Dull Totems ignite. When either of those Hex Totems is blessed or cleansed: All Survivors gain … for …s. The other Totem is extinguished. |
| Killer | trickerytracking | When the trial starts, a Dull Totem ignites. Whenever a Survivor starts blessing or cleansing a Totem, they gain … for …s. Whenever a Hex Totem is blessed or cleansed, you see the Auras of all Survivors for …s. |
| Killer | trickery | After being idle for …s, you gain … until you act. |
| Killer | trickery | Whenever a Survivor drops a Pallet, for the next …s, if they move …m away from it, they gain …% … for …s. |
| Killer | trackingtrickery | Whenever a Survivor exits a Locker: They gain … for …s. They scream, then you are alerted to their location for …s. You open Lockers …% faster. |
| Killer | trickery | Whenever a healthy Survivor becomes injured, all injured Survivors gain … for …s. Cooldown: …s. |
| Killer | trackingtrickery | When the trial starts, you earn … Tokens, up to …. Whenever you hook a Survivor, you earn … Token. Whenever you break a Pallet or Breakable Wall, spend … Token. Then, all Survivors within …m scream and you see their Auras for …s. |
| Killer | trickery | While this Hex is dull, each time you are blinded or stunned by a Survivor … times, a Dull Totem ignites. Whenever you are blinded or stunned by a Survivor you are not carrying, they are blinded for …s. |
| Killer | trickery | Whenever you hook a Survivor that is not the Obsession: The Obsession gains … for …s. You see the Obsession's Aura for …s. Whenever you hook the Obsession, another Survivor: Screams, then you are alerted. Becomes the Obsession. |
| Killer | trackingtrickery | While chasing a Survivor, your Terror Radius is …% bigger. While not chasing a Survivor, your Terror Radius is …% smaller. |
| Killer | trickerytracking | Whenever a Survivor blinds you, Locker-stuns or Pallet-stuns you, they become the Obsession. Whenever a Survivor becomes the Obsession: They gain … for …s. You see their Aura for …s. |
| Killer | crueltytrickery | When all Generators are completed, a Dull Totem ignites: Survivors gain …. You gain …% …. Within …m, Survivors see the Hex Totem's Aura, expanding to …m over …s. |
| Killer | trickery | The first time each Generator has …% progress: You gain … for …s. You are alerted. |
| Killer | trickery | Whenever you damage a Generator, until it stops regressing: You gain …. Survivors see that Generator's Aura. Cooldown: …s. |
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.