Caricamento
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Survivor | adaptation | While carried by the Killer, while you have at least …% wiggle and next to an Upright Pallet, you can drop it to stun the Killer. While downed, you see the Auras of Upright Pallets. | |
| Survivor | strategy | Whenever you unhook another Survivor, you earn … Token, up to …. While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains …% permanent progress. | |
| Survivor | navigation | Whenever you Pallet-stun the Killer: You gain …% … for …s. You gain … for …s. | |
| Survivor | concealment | Whenever another Survivor is hooked, you gain … for …s. | |
| Survivor |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| perception |
| When the trial starts, you earn … Token. Whenever you cleanse a Totem, earn … Token, then, you see the Aura of the farthest Totem for …s. For each Token, you cleanse Totems …% faster. |
| Survivor | adaptation | Whenever you are unhooked, you gain …% healing progress. |
| Survivor | adaptation | After repairing …% of Generators, while next to a Generator, use … to trap it for …s. All Survivors see that Generator's Aura for that time. When the Killer damages that Generator, the trap explodes, then: They are stunned for …s. Everyone nearby looking at the detonation is blinded. |
| Survivor | safeguard | While healing, you and the healed Survivor make no noises or Grunts of Pain. Whenever you miss a basic Skill Check: You lose only …% progress. The Killer is not alerted. |
| Survivor | adaptation | After repairing …% of Generators, while hiding in a Locker, use … to craft a Flashbang. When you use the Flashbang: Everyone nearby looking at the detonation is blinded. The Killer is alerted. |
| Survivor | perception | After you hit … basic repair Skill Checks, while a Generator is regressing, you see its Aura. |
| Survivor | — | Whenever you bless or cleanse a Totem, while not holding an item, use … to, for up to …s and within …m: See the Auras of Chests. See the Auras of Exit Gate Switches. See the Auras of Generators. See the Aura of the Hatch. See the Auras of Hooks. |
| Survivor | — | While next to a totem, use … to bless it, creating a unique Boon Totem that combines all your Boons. Survivors within the Boon's range: While healing without a Med-Kit, they heal others …% faster. While injured, other Survivors see their Aura. |
| Survivor | — | While next to a Totem, use … to bless it, creating a unique Boon Totem that combines all your Boons. Survivors within the Boon's range: Leave no Scratch Marks. Their Auras cannot be seen by the Killer. When leaving the range, this ends after …s. |
| Survivor | — | Whenever you take damage: You retain your speed boost for …s longer. You gain … for …s. |
| Survivor | — | When the trial starts, you earn … Tokens, up to …. Whenever you hit a great basic Skill Check, earn … Token. Whenever another Survivor misses a basic Skill Check, spend … Token: The missed Skill Check becomes a good Skill Check. You see that Survivor's Aura for …s. |
| Survivor | — | While next to a totem, use … to bless it, creating a unique Boon totem that combines all your Boons. Downed Survivors within the Boon's range: Recover …% faster. Can fully recover. |
| Survivor | — | Whenever you stun the Killer, for …s: You make no Grunts of Pain. You leave no Pools of Blood. You leave no Scratch Marks. |
| Survivor | — | You heal other Survivors …% faster. Injured Survivors see your Aura. |
| Survivor | — | While next to a totem, use … to bless it, creating a unique Boon Totem that combines all your Boons. Survivors within the Boon's range gain …% …. When leaving the range, this ends after …s. |
| Survivor | — | Whenever the Killer damages another Survivor, you see the Killer's Aura for …s. You see other Survivors' Scratch Marks. |
| Survivor | — | Whenever you blind the Killer, they gain … for …s. You can rummage Chests … time. The first time you rummage a Chest, it will contain an uncommon Flashlight. |
| Survivor | — | Whenever you bless or cleanse a Totem, until you take damage, you repair …% faster. If that Totem was a Hex Totem, the effect is doubled. |
| Survivor | — | After repairing …% of Generators, while next to a Generator, use … to trap it for …s or until the Killer damages that Generator. All Survivors see that Generator's Aura for that time. While the Killer is within …m of that Generator, all Survivors see the Killer's Aura. |
| Survivor | — | While injured, whenever another Survivor within …m of you takes damage, you gain …% missing healing progress. |
| Survivor | — | When all other Survivors are downed or hooked, for …s: You make no Grunts of Pain. You leave no Pools of Blood. You leave no Scratch Marks. |
| Survivor | — | Whenever you finish healing another Survivor, until they take damage: They bless and cleanse …% faster. They heal …% faster. They unlock Chests …% faster. |
| Survivor | — | Once per Hook State, while within …m of a hooked Survivor, use … to stop the sacrifice progress for …s. |
| Survivor | — | Whenever you hit a great basic Skill Check, you earn … Token, up to …. For each Token, basic Skill Checks: Appear …% more often. Spin …% faster. Whenever you hit a great, give …% more progress. Whenever you miss a basic Skill Check, hit a good Skill Check, or stop healing or repairing, lose all Tokens. |
| Survivor | — | While repairing, use … to earn Tokens instead of progress, up to … Tokens. While you have at least … Token, … to spend all Tokens and gain …% progress for each Token spent. Whenever you take damage, lose all Tokens. |
| Survivor | — | While repairing, whenever you hit a great basic Skill Check, you see the Killer's Aura for …s. |
| Survivor | — | While chased by the Killer: You see the Auras of other Survivors. Other Survivors repair …% faster. Whenever you take damage, cooldown: …s. |
| Survivor | concealment | While chased by the Killer, whenever you medium or fast-vault: For up to …s, your medium and fast vaults are silent. During that time, whenever you medium or fast-vault, the timer is reset. Cooldown: …s. |
| Survivor | strategy | Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair …% faster for …s. |
| Survivor | support | Whenever you finish healing another Survivor, while you stay within …m of each other, you both gain …% …. When either of you leaves the range, this ends after …s. |
| Survivor | navigation | Whenever the Killer picks-up another Survivor, for the next …s, when you start running: Gain …% … for …s. Gain … for …s. |
| Survivor | strategy | Until all Generators are completed, whenever you are unhooked, for the next …s, while …, use … to lose … instantly. This is disabled by conspicuous actions. |
| Survivor | support | Whenever another Survivor finishes healing you, while within …m of each other, you both leave no Scratch Marks. When either of you leaves the range, this ends after …s. |
| Survivor | strategy | While chased by the Killer: You see the Aura of the Generator with the most progress. Whenever you drop a Pallet, you see the Killer's Aura for …s. When the Killer stops chasing you, this ends after …s. |
| Survivor | safeguard | While injured, whenever you finish healing another Survivor, you gain … for …s. While you have Deep Wound, you gain …% …. |
| Survivor | adaptation | While repairing and while your Toolbox is empty, whenever you hit a great basic Skill Check, you earn … Token. When you have … Tokens, spend them all: Your Toolbox is recharged instantly. You repair …% slower for …s. You can rummage Chests … time. The first time you rummage a Chest, it will contain an uncommon Toolbox. |
| Survivor | — | While healthy and running, use …: You gain …% … for …s. You gain … for …s. Then, one happens at random: You gain …% … for …s. You gain … for …s. You gain a random rare item with random add-ons. You scream, but nothing happens. The same effect cannot happen twice in a row. |
| Survivor | — | While you are within the Killer's Terror Radius, whenever you look at them: Scream, then see the Killer's Aura for …s. There is a …% chance you will scream again. If you do, you see the Killer's Aura for …s more. Cooldown: …s. |
| Survivor | — | While injured, crouched and idle, use … to be downed silently. While downed this way, once per trial: You make no Grunts of Pain. You leave no Pools of Blood. You recover …% faster. You can fully recover. Whenever you recover this way: You gain …% … for …s. You are healed instantly. When all Generators are completed, you can use this ability once again. |
| Survivor | — | While hiding in a Locker, you make no Grunts of Pain. Whenever you exit a Locker, for …s: You see the Aura of the closest Generator. You see the Auras of other Survivors. You make no Grunts of Pain. You leave no Pools of Blood. Cooldown: …s. |
| Survivor | — | After repairing …% of Generators, while next to a Dropped Pallet, use … to trap it for …s. All Survivors see that Pallet's Aura for that time. When the Killer breaks that Pallet, the trap explodes and they gain …% … for …s. |
| Survivor | — | While healthy and running, your footsteps are silent to the Killer. Whenever you do a fast-action, cooldown: …s. |
| Survivor | safeguard | While you are using a Flashlight, you gain …% …. Whenever you blind the Killer, they gain …% … for …s. Cooldown: …s. |
| Survivor | strategy | While next to a totem, use … to bless it, creating a unique Boon totem that combines all your Boons. Survivors within the Boon's range: See the Auras of Chests. See the Auras of Generators. While you have a Boon Totem, you bless and cleanse …% faster. |
| Survivor | concealment | While injured, basic Skill Checks: Are …% more likely to appear. Appear in random places. Whenever you miss a basic Skill Check, you lose …% less progress. |
| Survivor | — | While in the Basement next to the circle, use … to invoke. While invoking, other Survivors see your Aura and can join your Invocation. When the Invocation is completed: All Generators gain … permanent charges. You become injured. You gain …. Each Invocation can only be completed once per trial. |
| Survivor | adaptation | While in the Basement: You can heal yourself, but …% slower. Whenever you finish healing, you see the Killer's Aura for …s. |
| Survivor | — | While in the Basement, you can unhook yourself. Whenever you are unhooked, you see the Killer's Aura for …s. |
| Survivor | — | After repairing …% of Generators, while next to a Chest, Exit Gate Switch, Generator, or Totem, use … to create a static illusion for …s. |
| Survivor | — | While idle, use … to perform, empowering all Survivors within …m for up to …s. While you are performing, other Survivors will see your Aura. Roll a d20: 1 | You scream, but nothing happens. 2-10 | Basic Skill Checks give +…% progress. 11-19 | Basic Skill Checks give +…% progress. 20 | Basic Skill Checks give +…% progress. If you complete the performance, this effect ends after …s. Cooldown: …s. |
| Survivor | — | After being idle for …s, within …m, until you start moving: You see the Killer's Aura. You see the Auras of Chests. You see the Auras of Generators. |
| Survivor | — | While healthy, you fast-vault …% faster. Whenever you fast-vault, cooldown: …s. |
| Survivor | — | When you have blessed or cleansed a Totem and unlocked a Chest, whenever you would scream, you see the Killer's Aura for …s instead. |
| Survivor | — | Whenever you rummage or unlock a Chest, you earn … Token, up to …. While repairing a Generator, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains …% permanent progress. |
| Survivor | — | Whenever a Generator is completed, you see the Killer's Aura for …s. Whenever you see the Killer's Aura for a duration, it is …s longer. |
| Survivor | — | Whenever you Pallet-stun the Killer: Your item rarity is upgraded to the next tier, if possible. If the item was upgraded, it recharges …% Charges. Cooldown: …s. |
Database, classifiche e nomi delle voci sono in inglese: arrivano così dalle fonti — Steam, Twitch, i negozi — e tradurli vorrebbe dire riscriverli, cioè inventarli.