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Today, I thought I'd talk about the campaign's design. The full game's campaign is inspired by a bit of Bad North, Homeworld, and FTL. Bad North was inspirational due to how it generated its map and islands, and that choosing a map by looking at the meta-map was part of your strategy. Homeworld was simply the persistent fleet, as that mechanic is sorely underused. And FTL - the beauty of spending …