Caricamento
Updates & events
→
To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▱▱ 80% [*] Added taking prisoner success / failure logic [/*][*] Added npc despawning when taken as prisoner [/*][*] Added new item for taking prisoners [/*][*] Added chains projectile [/*][*] Added target stun effect during capture attempts [/*][*] Added precomputing possible village paths in overworld to reduce loading times [/*][*] Adde…