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I’m Albert A. from the design crew. Today I’m here to talk about balancing Inkbound! This post will encompass how we tune enemies, vestiges, bindings, and our decision making process to when something needs to be tweaked. Great Talks on Topic [*] A Course About Game Balance [*] Slay the Spire: Metrics Driven Design and Balance [*] Board Game Design Day: Balancing Mechanics for your Card Game’s Uni…