Caricamento
Updates & events
As we get closer to the end of a project like Mask of the Rose, we shift our focus from making new things to improving the quality of what’s already present. Some of that takes the form of subjective polish; for example, tweaking a character’s art a little to make them more expressive (or dreamy 😉). On the writing side, we might make changes such as altering the pacing of the game in response to …