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Hey! :) I'm Umbra, a member of Team Metacarpo. We've been working on Monster Alchemy for over a year now , and a few weeks ago we took the step that scared us the most: releasing the open demo. Today I want to share how it went, what you told us, and where we're headed from here. But first, for those of you just joining us: Monster Alchemy is an open-world RPG where you don't catch monsters. You c…