
Building on over 15 years of gameplay design, Red Eclipse continues to focus on fast paced, agile, easily accessible first person shooter gameplay. For creators, the full power of the Tesseract engine is at your fingertips in the included realtime multiplayer editor.
Minimi
Requires a 64-bit processor and operating system OS *: Windows Vista, 7, 8, 10, 11 Processor: Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+ Memory: 2 GB RAM Graphics: Intel HD 630 / Nvidia GeForce GT 630 / AMD Radeon HD 5750 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: OpenGL 2.0 with GLSL 1.20
Consigliati
Requires a 64-bit processor and operating system OS *: Windows Vista, 7, 8, 10, 11 Processor: Intel Core i3-530 / AMD Athlon II X2 260 Memory: 4 GB RAM Graphics: Nvidia GeForce GTX 950 / AMD Radeon RX 460 Network: Broadband Internet connection Storage: 3 GB available space Additional Notes: OpenGL 3.0 with GLSL 1.30
Minimi
OS: macOS 10.5.0 (Leopard) Processor: Intel Core 2 Duo T7300 Memory: 2 GB RAM Graphics: Intel HD 630 / Nvidia GeForce GT 640M / AMD Radeon HD 5750 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: OpenGL 2.0 with GLSL 1.20
Consigliati
OS: macOS 10.8.0 (Mountain Lion) Processor: Intel i5-4670 / Intel i7-4770HQ Memory: 4 GB RAM Graphics: Intel Iris Pro 5200 / Nvidia GTX 775M / AMD Radeon Pro 455 Network: Broadband Internet connection Storage: 3 GB available space Additional Notes: OpenGL 3.0 with GLSL 1.30
Minimi
OS: SteamOS 1.0 / Ubuntu 14.04 Processor: Intel Pentium Dual-Core E2180 / AMD Athlon X2 4050 Memory: 2 GB RAM Graphics: Intel HD 630 / Nvidia GeForce GT 630 / AMD Radeon HD 5750 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: OpenGL 2.0 with GLSL 1.20
Consigliati
OS: SteamOS 2.0 / Ubuntu 18.04 Processor: Intel Core i3-530 / AMD Athlon II X3 460 Memory: 4 GB RAM Graphics: Nvidia GeForce GTX 950 / AMD Radeon RX 460 Network: Broadband Internet connection Storage: 3 GB available space Additional Notes: OpenGL 3.0 with GLSL 1.30
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