Caricamento
Updates & events
Changelog for Patch #7 [*] UI scaling option [*] Enemy vfx optimization and update [*] Darkness boss quest and behavior fixes [*] New enemy dodge animations implementation [*] Cutter biped new combo implementation [*] Sola9 looping attacks bug fixes [*] Cerpiant attack hit collision adjustments [*] General boss balancing [*] Enemies material flashing on hit [*] Player combo skipping issue fixes [*…