Caricamento
Updates & events
1.1 Patch Notes [*] Update of jump charge to make it frame rate independent (it would take twice the time to jump at 50 fps than at 100 fps) [*] Added scroll for player names that are too long to be displayed [*] Some crash fixes [*] Light multiplayer fixes [*] Added a level loading popup that prevents players from navigating menus after starting to load a new map [*] Roll jump bug fix [*] Reduced…