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Hi everyone. Let's start with the fun things first. [*] NEW Air Parry You can parry a jumping enemy in the air by holding a strike. I've been thinking about how to reduce the unfairness of some mid-air collisions with enemies. The main point is to help with unexpected enemy jumps, but nothing stops you from using it as an actual move. {STEAM_CLAN_IMAGE}/37562106/a2a21dc4e170e9bac8a58150d49077895e3…