Caricamento
Updates & events
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Now that the console and PC builds are synced, I've caught up on the past month or so of reported bugs. Highlights/general notes: 1. Fixed a number of typos or instances where the spoken dialogue didn't sync word-for-word with the written text. 2. Restored a handful of inaccessible dialogue lines that were blocked by broken logic. 3. Changed chapter 1 knife -> betray tower start so that displayed …