Caricamento
Updates & events
→
Hi all, It's Lyubo, Lead Designer over at Haemimont Games. This time, I want to talk about something less flashy than rockets or domes, but something that's close to my heart as a designer: balance. It is a topic we have largely left untouched since release, and it is overdue for some honest attention. The Problem Since launch, Surviving Mars has gained a lot of features and quality-of-life option…